AttachmentManagerComponents.cs 316 B

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  1. using GPUECSAnimationBaker.Engine.AnimatorSystem;
  2. using Unity.Entities;
  3. namespace GPUECSAnimationBaker.Samples.SampleScenes._5_Attachments
  4. {
  5. public struct AttachmentPrefabBufferElement : IBufferElementData
  6. {
  7. public AnchorIdsMariaAttachments anchor;
  8. public Entity attachmentPrefab;
  9. }
  10. }