PlayerManager.cs 4.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Equipment;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using Utility;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. /// <summary>
  22. /// 玩家角色属性
  23. /// </summary>
  24. public HeroInfo myHero;
  25. public long serverTime => TimeHelper.ServerNow();
  26. public void Init()
  27. {
  28. AccountFileInfo.Instance.LoadPlayerData();
  29. SetConfigs();
  30. InitGameData();
  31. }
  32. private void SetConfigs()
  33. {
  34. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  35. }
  36. private void InitGameData()
  37. {
  38. GongFaControl = new GongFaControl();
  39. FaBaoControl = new FaBaoControl();
  40. BagController = new BagController();
  41. HeroInfo heroInfo = new HeroInfo();
  42. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  43. myHero = heroInfo;
  44. BagController.Init();
  45. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  46. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  47. }
  48. private float timer;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  56. // AccountFileInfo.Instance.SavePlayerData();
  57. }
  58. //每天刷新
  59. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  60. {
  61. AccountFileInfo.Instance.playerData.nextRefence =
  62. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  63. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  64. AccountFileInfo.Instance.SavePlayerData();
  65. }
  66. }
  67. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  68. {
  69. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  70. heroData.heroModelId = testHeroInfoConfig.heroID;
  71. heroData.heroPowerId = testHeroInfoConfig.level;
  72. myHero = new HeroInfo();
  73. myHero.InitHero(heroData);
  74. if (testHeroInfoConfig.skill.Count > 0)
  75. {
  76. GongFaControl.allSkill.Clear();
  77. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  78. {
  79. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], 1);
  80. skillInfo.index = i;
  81. GongFaControl.AddSkillInfo(skillInfo);
  82. }
  83. }
  84. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  85. {
  86. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  87. {
  88. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], 1);
  89. FaBaoControl.AddFaBao(faBaoInfo);
  90. FaBaoControl.FightFaBao[i] = faBaoInfo;
  91. }
  92. }
  93. // for (int i = 0; i < 4; i++)
  94. // {
  95. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  96. // }
  97. myHero.hp += testHeroInfoConfig.hp;
  98. myHero.attack += testHeroInfoConfig.att;
  99. myHero.TaoismSkillId = 601011;
  100. myHero.MagicWeaponID.Clear();
  101. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  102. }
  103. /// <summary>
  104. /// 保存英雄数据
  105. /// </summary>
  106. /// <param name="heroInfo"></param>
  107. public void SaveHeroData(HeroInfo heroInfo)
  108. {
  109. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  110. AccountFileInfo.Instance.SavePlayerData();
  111. }
  112. /// <summary>
  113. /// 时间(秒)转换位小时分钟秒
  114. /// </summary>
  115. /// <param name="miao"></param>
  116. /// <returns></returns>
  117. public static string TimeToHSM(long miao)
  118. {
  119. long fen = miao / 60;
  120. miao = miao % 60;
  121. long xiaoShi = fen / 60;
  122. long tian = xiaoShi / 24;
  123. xiaoShi = xiaoShi % 24;
  124. fen = fen % 60;
  125. if (tian > 0)
  126. {
  127. return $"{tian}天{xiaoShi}小時";
  128. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  129. }
  130. else
  131. {
  132. if (xiaoShi <= 0 && fen <= 59)
  133. {
  134. return $"{fen}分{miao}秒";
  135. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  136. }
  137. else
  138. {
  139. return $"{xiaoShi}小時{fen}分";
  140. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  141. }
  142. }
  143. }
  144. }