TestCombatHeroConfig.cs 1.9 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. namespace GameLogic.CombatScenesTool
  7. {
  8. public class TestCombatHeroConfig : MonoBehaviour
  9. {
  10. [System.Serializable]
  11. public class TestHeroInfoConfig
  12. {
  13. public int heroID;
  14. [Header("等级")] public int level;
  15. [Header("额外生命")] public int hp;
  16. [Header("额外攻击力")] public int att;
  17. [Header("测试功法(skill ID)")] public List<int> skill;
  18. [Header("测试法宝 法宝ID")] public List<int> magicWeaponId;
  19. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  20. {
  21. combatHeroInfo.InitMonster(heroID, level);
  22. // int[] skill = combatHeroInfo.modelConfig.skillID;
  23. if (magicWeaponId != null && magicWeaponId.Count > 0)
  24. {
  25. combatHeroInfo.MagicWeaponID.Clear();
  26. for (int i = 0; i < magicWeaponId.Count; i++)
  27. {
  28. FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], 1);
  29. combatHeroInfo.MagicWeaponID.Add(faBaoInfo);
  30. }
  31. }
  32. if (skill.Count > 0)
  33. {
  34. combatHeroInfo.unLockSkills.Clear();
  35. for (int i = 0; i < skill.Count; i++)
  36. {
  37. SkillInfo skillInfo = new SkillInfo(skill[i], 1);
  38. skillInfo.index = i;
  39. combatHeroInfo.unLockSkills.Add(skillInfo);
  40. }
  41. }
  42. combatHeroInfo.hp.Value += (hp);
  43. combatHeroInfo.attack.Value += (att);
  44. }
  45. }
  46. public TestHeroInfoConfig[] myHeroInfo;
  47. public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
  48. }
  49. }