RewardsPanelData.cs 1.4 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class RewardsPanel
  9. {
  10. #region 自定义数据
  11. private Text _txtlName;
  12. public Text txtlName
  13. {
  14. get{
  15. if (_txtlName == null)
  16. {
  17. _txtlName = GetUIUnit<Text>("txtlName");
  18. }
  19. return _txtlName;
  20. }
  21. }
  22. private GameObject _diObj;
  23. public GameObject diObj
  24. {
  25. get{
  26. if (_diObj == null)
  27. {
  28. _diObj = GetUIUnit<GameObject>("diObj");
  29. }
  30. return _diObj;
  31. }
  32. }
  33. private RectTransform _itemRoot;
  34. public RectTransform itemRoot
  35. {
  36. get{
  37. if (_itemRoot == null)
  38. {
  39. _itemRoot = GetUIUnit<RectTransform>("itemRoot");
  40. }
  41. return _itemRoot;
  42. }
  43. }
  44. private Button _btnDi;
  45. public Button btnDi
  46. {
  47. get{
  48. if (_btnDi == null)
  49. {
  50. _btnDi = GetUIUnit<Button>("btnDi");
  51. }
  52. return _btnDi;
  53. }
  54. }
  55. private GameObject _widget;
  56. public GameObject widget
  57. {
  58. get{
  59. if (_widget == null)
  60. {
  61. _widget = GetUIUnit<GameObject>("widget");
  62. }
  63. return _widget;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }