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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceEventPreviewPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _bg;
 
- 	  public MyImage bg
 
- 	   {
 
- 	   get{
 
- 	      if (_bg == null)
 
- 	       {
 
- 	         _bg  = GetUIUnit<MyImage>("bg"); 
 
- 	       }
 
- 	      return _bg;
 
- 	     }
 
- 	   }
 
- 	  private ScrollList _Content;
 
- 	  public ScrollList Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<ScrollList>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _ContentRoot;
 
- 	  public RectTransform ContentRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_ContentRoot == null)
 
- 	       {
 
- 	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 
 
- 	       }
 
- 	      return _ContentRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _ShengShiEventWidgetType2Root;
 
- 	  public RectTransform ShengShiEventWidgetType2Root
 
- 	   {
 
- 	   get{
 
- 	      if (_ShengShiEventWidgetType2Root == null)
 
- 	       {
 
- 	         _ShengShiEventWidgetType2Root  = GetUIUnit<RectTransform>("ShengShiEventWidgetType2Root"); 
 
- 	       }
 
- 	      return _ShengShiEventWidgetType2Root;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_ShenShi;
 
- 	  public Button Btn_ShenShi
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_ShenShi == null)
 
- 	       {
 
- 	         _Btn_ShenShi  = GetUIUnit<Button>("Btn_ShenShi"); 
 
- 	       }
 
- 	      return _Btn_ShenShi;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_DaoYou;
 
- 	  public Button Btn_DaoYou
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_DaoYou == null)
 
- 	       {
 
- 	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 
 
- 	       }
 
- 	      return _Btn_DaoYou;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ShenShiCount;
 
- 	  public Text Text_ShenShiCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ShenShiCount == null)
 
- 	       {
 
- 	         _Text_ShenShiCount  = GetUIUnit<Text>("Text_ShenShiCount"); 
 
- 	       }
 
- 	      return _Text_ShenShiCount;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Log;
 
- 	  public Button Btn_Log
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Log == null)
 
- 	       {
 
- 	         _Btn_Log  = GetUIUnit<Button>("Btn_Log"); 
 
- 	       }
 
- 	      return _Btn_Log;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Rect_Sv;
 
- 	  public RectTransform Rect_Sv
 
- 	   {
 
- 	   get{
 
- 	      if (_Rect_Sv == null)
 
- 	       {
 
- 	         _Rect_Sv  = GetUIUnit<RectTransform>("Rect_Sv"); 
 
- 	       }
 
- 	      return _Rect_Sv;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Tips;
 
- 	  public Text Text_Tips
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Tips == null)
 
- 	       {
 
- 	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 
 
- 	       }
 
- 	      return _Text_Tips;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _TitleRoot;
 
- 	  public GameObject TitleRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_TitleRoot == null)
 
- 	       {
 
- 	         _TitleRoot  = GetUIUnit<GameObject>("TitleRoot"); 
 
- 	       }
 
- 	      return _TitleRoot;
 
- 	     }
 
- 	   }
 
- 	  private UIToggleList _toggleList;
 
- 	  public UIToggleList toggleList
 
- 	   {
 
- 	   get{
 
- 	      if (_toggleList == null)
 
- 	       {
 
- 	         _toggleList  = GetUIUnit<UIToggleList>("toggleList"); 
 
- 	       }
 
- 	      return _toggleList;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _ShengShiEventWidgetType2Game;
 
- 	  public GameObject ShengShiEventWidgetType2Game
 
- 	   {
 
- 	   get{
 
- 	      if (_ShengShiEventWidgetType2Game == null)
 
- 	       {
 
- 	         _ShengShiEventWidgetType2Game  = GetUIUnit<GameObject>("ShengShiEventWidgetType2Game"); 
 
- 	       }
 
- 	      return _ShengShiEventWidgetType2Game;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Sv1root;
 
- 	  public RectTransform Sv1root
 
- 	   {
 
- 	   get{
 
- 	      if (_Sv1root == null)
 
- 	       {
 
- 	         _Sv1root  = GetUIUnit<RectTransform>("Sv1root"); 
 
- 	       }
 
- 	      return _Sv1root;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Sv2root;
 
- 	  public RectTransform Sv2root
 
- 	   {
 
- 	   get{
 
- 	      if (_Sv2root == null)
 
- 	       {
 
- 	         _Sv2root  = GetUIUnit<RectTransform>("Sv2root"); 
 
- 	       }
 
- 	      return _Sv2root;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |