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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Hero;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 焰轮爆发(被动,焰轮的二阶段)
 
-     /// 当焰轮被摧毁{0}次后,焰轮会激怒到第二阶段,(焰轮表现上做点却别)碰撞强度提升{1}%,并且伤害提升{2}%
 
-     /// </summary>
 
-     public class S9085 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.MagicWeaponDie, MagicWeaponDie);
 
-         }
 
-         private void MagicWeaponDie(IEventData iEventData)
 
-         {
 
-             HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;
 
-             CombatMagicWeaponEntity combatMagicWeaponEntity =
 
-                 heroDieEventData.combatHeroEntity as CombatMagicWeaponEntity;
 
-             if (combatMagicWeaponEntity != null &&
 
-                 combatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 
 
-             }
 
-         }
 
-     }
 
- }
 
 
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