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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 死亡后星辰道不在运转,转而获得200%伤害加成
 
-     /// </summary>
 
-     public class S60107 : SkillBasic
 
-     {
 
-         private S60106 s60106;
 
-         protected override void ProActiveSkill()
 
-         {
 
-             s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<S60106>();
 
-             s60106.OnResurrected += OnResurrected;
 
-         }
 
-         private void OnResurrected()
 
-         {
 
-             DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
 
-             ds60101.Stop();
 
-             CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0];
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             s60106.OnResurrected -= OnResurrected;
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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