| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | 
							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 死亡时恢复30%最大生命
 
-     /// </summary>
 
-     public class S60106 : SkillBasic
 
-     {
 
-         private int count;
 
-         public event System.Action OnResurrected;
 
-         protected override void ProActiveSkill()
 
-         {
 
-             count = 0;
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             if (count > 0)
 
-             {
 
-                 return;
 
-             }
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 if (CombatHeroEntity.CurrCombatHeroInfo.hp <= 0)
 
-                 {
 
-                     count++;
 
-                     long hp= CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
 
-                     long addHp = CombatCalculateTool.Instance.GetVlaueRatioForLong(hp, effectValue[0]);
 
-                     CombatCalculateTool.Instance.Recover(CombatHeroEntity,
 
-                         CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), addHp, AttType.Skill, HarmType.Default,
 
-                         triggerData);
 
-                     OnResurrected?.Invoke();
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             OnResurrected = null;
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |