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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- using Utility;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 玄黄道 :每次使用功法时在当前位置留下一道属性印记,下一个放上来的功法如果和以前功法相生则功法效果提升50%,每次使用功法时都会治疗对应相生属性的伤势。(均衡性功法搭配,转盘改变,变为金、水、木、火、土)
 
-     /// </summary>
 
-     public class DS60103 : SkillBasic
 
-     {
 
-         protected Map<int, WuXingType> WuXingTypeMap = new Map<int, WuXingType>();
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProInitSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-         }
 
-         private void AddUseGongFa(IEventData iEventData)
 
-         {
 
-             AddUseGongFaEventData addUseGongFaEventData = iEventData as AddUseGongFaEventData;
 
-             if (addUseGongFaEventData.SkillBasic.CombatHeroEntity == CombatHeroEntity &&
 
-                 addUseGongFaEventData.SkillBasic.SelfSkillConfig.SkillType == 1)
 
-             {
 
-                 WuXingTypeMap.Add(addUseGongFaEventData.SkillSlots.index, addUseGongFaEventData.SkillBasic.wuXingType);
 
-                 float v = SelfSkillConfig.effectValue[1];
 
-                 switch (addUseGongFaEventData.SkillBasic.wuXingType)
 
-                 {
 
-                     case WuXingType.Gold:
 
-                         CombatHeroEntity.CurrCombatHeroInfo.Metal_Injury -= v;
 
-                         break;
 
-                     case WuXingType.Wood:
 
-                         CombatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= v;
 
-                         break;
 
-                     case WuXingType.Water:
 
-                         CombatHeroEntity.CurrCombatHeroInfo.Water_Injury -= v;
 
-                         break;
 
-                     case WuXingType.Fire:
 
-                         CombatHeroEntity.CurrCombatHeroInfo.Fire_Injury -= v;
 
-                         break;
 
-                     case WuXingType.Earth:
 
-                         CombatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= v;
 
-                         break;
 
-                 }
 
-                 HuangDaoAlterSlotsEventData huangDaoAlterSlotsEventData = HuangDaoAlterSlotsEventData.Create();
 
-                 huangDaoAlterSlotsEventData.WuXingType = addUseGongFaEventData.SkillBasic.wuXingType;
 
-                 huangDaoAlterSlotsEventData.CombatHeroEntity = CombatHeroEntity;
 
-                 huangDaoAlterSlotsEventData.index = addUseGongFaEventData.SkillSlots.index;
 
-                 CombatEventManager.Instance.Dispatch(CombatEventType.HuangDaoAlterSlots, huangDaoAlterSlotsEventData);
 
-             }
 
-         }
 
-         private void SkillSlotsAlter(IEventData iEventData)
 
-         {
 
-             SkillSlotsAlterEventData skillSlotsAlterEventData = iEventData as SkillSlotsAlterEventData;
 
-             if (skillSlotsAlterEventData.SkillBasic != null &&
 
-                 skillSlotsAlterEventData.SkillBasic.CombatHeroEntity == CombatHeroEntity &&
 
-                 skillSlotsAlterEventData.SkillBasic.SelfSkillConfig.SkillType == 1)
 
-             {
 
-                 if (WuXingTypeMap.TryGetValue(skillSlotsAlterEventData.SkillSlots.index, out WuXingType wuXingType))
 
-                 {
 
-                     WuXingTypeMap.Remove(skillSlotsAlterEventData.SkillSlots.index);
 
-                     bool isSymbiosis = CombatCalculateTool.Instance.IsSymbiosis(
 
-                         skillSlotsAlterEventData.SkillBasic.wuXingType,
 
-                         wuXingType);
 
-                     if (isSymbiosis)
 
-                     {
 
-                         skillSlotsAlterEventData.SkillBasic.IntensifyingEffect(SelfSkillConfig.effectValue[0]);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private void Finish()
 
-         {
 
-         }
 
-         protected override void ProCombatUpdate(float time)
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             WuXingTypeMap.Clear();
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-         }
 
-     }
 
- }
 
 
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