- using Core.Utility.Event;
 
- using GameLogic.Combat.CombatTool;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class HeroInjuredEventData: EventDataBasic<HeroInjuredEventData>
 
-     {
 
-         public HarmReturnInfo HarmReturnInfo;
 
-         protected override void ProDispose()
 
-         {
 
-             HarmReturnInfo = null;
 
-         }
 
-     }
 
- }
 
 
  |