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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "OpenBoxConfig.json")]
 
- 	public partial class OpenBoxConfigHolder : ConfigHolder<OpenBoxConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct OpenBoxConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///开箱子所需道具ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int CostItemID;
 
- #else
 
- 		public int CostItemID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///单次消耗
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int oneConsume;
 
- #else
 
- 		public int oneConsume{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///免费单抽常量 CD(秒);单日最大次数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] oneConsumeFreePara;
 
- #else
 
- 		public int[] oneConsumeFreePara{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///付费单抽常量 CD(秒);单日最大次数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] oneConsumeChargePara;
 
- #else
 
- 		public int[] oneConsumeChargePara{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///10次消耗
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int tenConsume;
 
- #else
 
- 		public int tenConsume{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///免费十连常量 CD(秒);单日最大次数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] oneConsumeFreePara_1;
 
- #else
 
- 		public int[] oneConsumeFreePara_1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///付费十连常量 CD(秒);单日最大次数
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] oneConsumeChargePara_1;
 
- #else
 
- 		public int[] oneConsumeChargePara_1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///基础池子
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] reward;
 
- #else
 
- 		public int[] reward{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///十连保底池子1 每次十连必出的道具池子
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int reward1;
 
- #else
 
- 		public int reward1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///十连保底池子2 每X次十连必出的道具池子
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int reward2;
 
- #else
 
- 		public int reward2{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///十连保底池子2 每X次十连必出的道具池子中的X
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int reward2para1;
 
- #else
 
- 		public int reward2para1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///累计积分每X抽结算奖励
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ProgressRewardChoukaCount;
 
- #else
 
- 		public int ProgressRewardChoukaCount{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///看广告翻倍的倍率选项
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float[] betPara1;
 
- #else
 
- 		public float[] betPara1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///看广告翻倍的选项权重
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] betPara2;
 
- #else
 
- 		public int[] betPara2{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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