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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace Core.UI.UTool.UITween
 
- {
 
-     [System.Serializable]
 
-     public class TweenAssetGrpupInfo
 
-     {
 
-         [HideInInspector] public bool Foldout;
 
-         public bool isActive;
 
-         public string animName;
 
-         public bool isLoop;
 
-         public List<Object> allTargets = new List<Object>();
 
-         public TweenAssetInfo TweenAssetInfo;
 
-         public bool TargetFoldout = true;
 
-         public float maxDuration;
 
-         public bool isUpdate;
 
-         [HideInInspector] public float currTime;
 
-         // public List<TweenEntity> allTweenInfo = new List<TweenEntity>();
 
-         public void StartPlay(UITweenController uiTweenController)
 
-         {
 
-             if (TweenAssetInfo == null)
 
-             {
 
-                 return;
 
-             }
 
-             maxDuration = 0;
 
-             for (int i = 0; i < TweenAssetInfo.allTweenInfo.Count; i++)
 
-             {
 
-                 TweenEntity tweenEntity = TweenAssetInfo.allTweenInfo[i];
 
-                 if (tweenEntity.duration + tweenEntity.delay > maxDuration)
 
-                 {
 
-                     maxDuration = tweenEntity.duration + tweenEntity.delay;
 
-                 }
 
-                 tweenEntity.Prepare();
 
-                 tweenEntity.Rest(uiTweenController,allTargets[i]);
 
-             }
 
-             isUpdate = true;
 
-             currTime = 0;
 
-         }
 
-         public void SetMaxTime()
 
-         {
 
-             maxDuration = 0;
 
-             if (TweenAssetInfo == null)
 
-             {
 
-                 return;
 
-             }
 
-             for (int i = 0; i < TweenAssetInfo.allTweenInfo.Count; i++)
 
-             {
 
-                 TweenEntity tweenEntity = TweenAssetInfo.allTweenInfo[i];
 
-                 if (tweenEntity.duration + tweenEntity.delay > maxDuration)
 
-                 {
 
-                     maxDuration = tweenEntity.duration + tweenEntity.delay;
 
-                 }
 
-             }
 
-         }
 
-         public void JumpToTime(UITweenController UITweenController,float t)
 
-         {
 
-             if (TweenAssetInfo == null)
 
-             {
 
-                 return;
 
-             }
 
-             for (int i = 0; i < TweenAssetInfo.allTweenInfo.Count; i++)
 
-             {
 
-                 TweenAssetInfo.allTweenInfo[i].Prepare();
 
-                 // allTweenInfo[i].Rest();
 
-             }
 
-             PlayTween(UITweenController,t, true);
 
-         }
 
-         public void PlayTween(UITweenController UITweenController,float t, bool isFallBack)
 
-         {
 
-             if (TweenAssetInfo == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (isLoop)
 
-             {
 
-                 t %= maxDuration;
 
-             }
 
-             for (int i = 0; i < TweenAssetInfo.allTweenInfo.Count; i++)
 
-             {
 
-                 TweenAssetInfo.allTweenInfo[i].Play(UITweenController,allTargets[i], t, isFallBack);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |