cj03.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &288451416536418799
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 2667472551626126142}
  12. - component: {fileID: 2093453953714045176}
  13. - component: {fileID: 280781440987792442}
  14. - component: {fileID: 6334416263505645698}
  15. m_Layer: 0
  16. m_HasEditorInfo: 1
  17. m_Name: FogHeight
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &2667472551626126142
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 288451416536418799}
  30. serializedVersion: 2
  31. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  32. m_LocalPosition: {x: 0, y: 5, z: 0}
  33. m_LocalScale: {x: 1000, y: 30, z: 500}
  34. m_ConstrainProportionsScale: 0
  35. m_Children: []
  36. m_Father: {fileID: 2054979651704895426}
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!33 &2093453953714045176
  39. MeshFilter:
  40. m_ObjectHideFlags: 2
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 288451416536418799}
  45. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  46. --- !u!23 &280781440987792442
  47. MeshRenderer:
  48. m_ObjectHideFlags: 2
  49. m_CorrespondingSourceObject: {fileID: 0}
  50. m_PrefabInstance: {fileID: 0}
  51. m_PrefabAsset: {fileID: 0}
  52. m_GameObject: {fileID: 288451416536418799}
  53. m_Enabled: 1
  54. m_CastShadows: 0
  55. m_ReceiveShadows: 1
  56. m_DynamicOccludee: 1
  57. m_StaticShadowCaster: 0
  58. m_MotionVectors: 1
  59. m_LightProbeUsage: 1
  60. m_ReflectionProbeUsage: 1
  61. m_RayTracingMode: 2
  62. m_RayTraceProcedural: 0
  63. m_virtualGeometry: 0
  64. m_virtualGeometryShadow: 0
  65. m_ShadingRate: 0
  66. m_RenderingLayerMask: 4294967295
  67. m_RendererPriority: 0
  68. m_Materials:
  69. - {fileID: 2100000, guid: 9cc73a8117244d241ad801a4760c1375, type: 2}
  70. m_StaticBatchInfo:
  71. firstSubMesh: 0
  72. subMeshCount: 0
  73. m_StaticBatchRoot: {fileID: 0}
  74. m_ProbeAnchor: {fileID: 0}
  75. m_LightProbeVolumeOverride: {fileID: 0}
  76. m_ScaleInLightmap: 1
  77. m_ReceiveGI: 1
  78. m_PreserveUVs: 0
  79. m_IgnoreNormalsForChartDetection: 0
  80. m_ImportantGI: 0
  81. m_StitchLightmapSeams: 1
  82. m_SelectedEditorRenderState: 3
  83. m_MinimumChartSize: 4
  84. m_AutoUVMaxDistance: 0.5
  85. m_AutoUVMaxAngle: 89
  86. m_LightmapParameters: {fileID: 0}
  87. m_SortingLayerID: 0
  88. m_SortingLayer: 0
  89. m_SortingOrder: 0
  90. m_AdditionalVertexStreams: {fileID: 0}
  91. --- !u!114 &6334416263505645698
  92. MonoBehaviour:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 288451416536418799}
  98. m_Enabled: 1
  99. m_EditorHideFlags: 0
  100. m_Script: {fileID: 11500000, guid: 334f5cfa565f62949a853f351ccdb316, type: 3}
  101. m_Name:
  102. m_EditorClassIdentifier:
  103. fogType: 6
  104. fogMin: 5
  105. fogMax: 15
  106. _fogDepth: 10
  107. secFogMin: 0
  108. secFogMax: 1
  109. worldSize: {x: 1000, y: 30, z: 500}
  110. fogFalloffType: 0
  111. fogFalloffCurve: 1
  112. sortingLayer: Default
  113. sortingOrder: 0
  114. renderingLayerMask: 4294967295
  115. fogColor: {r: 0.9056602, g: 0.551289, b: 0.3332145, a: 0.83137256}
  116. blendType: 0
  117. fogMeshType: 0
  118. customMesh: {fileID: 0}
  119. fogClipping: 0
  120. renderMode: 1
  121. affectedByLights: 0
  122. lightScatteringFactor: 0.35
  123. lightReflectivity: 0.5
  124. lightTransmission: 0.5
  125. --- !u!1 &2579613789551132574
  126. GameObject:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. serializedVersion: 7
  132. m_Component:
  133. - component: {fileID: 2054979651704895426}
  134. - component: {fileID: 5045231088080018848}
  135. - component: {fileID: 2626402852183953553}
  136. - component: {fileID: 8433161299019297241}
  137. m_Layer: 0
  138. m_HasEditorInfo: 1
  139. m_Name: cj03
  140. m_TagString: Untagged
  141. m_Icon: {fileID: 0}
  142. m_NavMeshLayer: 0
  143. m_StaticEditorFlags: 0
  144. m_IsActive: 1
  145. --- !u!4 &2054979651704895426
  146. Transform:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 2579613789551132574}
  152. serializedVersion: 2
  153. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  154. m_LocalPosition: {x: 0, y: 0, z: 0}
  155. m_LocalScale: {x: 1.7513, y: 1.7513, z: 1.7513}
  156. m_ConstrainProportionsScale: 0
  157. m_Children:
  158. - {fileID: 2446320557680373064}
  159. - {fileID: 5247073892277932714}
  160. - {fileID: 2667472551626126142}
  161. - {fileID: 1904296876239378980}
  162. - {fileID: 857486897968560329}
  163. m_Father: {fileID: 0}
  164. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  165. --- !u!33 &5045231088080018848
  166. MeshFilter:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. m_GameObject: {fileID: 2579613789551132574}
  172. m_Mesh: {fileID: 0}
  173. --- !u!23 &2626402852183953553
  174. MeshRenderer:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. m_GameObject: {fileID: 2579613789551132574}
  180. m_Enabled: 1
  181. m_CastShadows: 1
  182. m_ReceiveShadows: 1
  183. m_DynamicOccludee: 1
  184. m_StaticShadowCaster: 0
  185. m_MotionVectors: 1
  186. m_LightProbeUsage: 1
  187. m_ReflectionProbeUsage: 1
  188. m_RayTracingMode: 2
  189. m_RayTraceProcedural: 0
  190. m_virtualGeometry: 0
  191. m_virtualGeometryShadow: 0
  192. m_ShadingRate: 0
  193. m_RenderingLayerMask: 1
  194. m_RendererPriority: 0
  195. m_Materials:
  196. - {fileID: 0}
  197. m_StaticBatchInfo:
  198. firstSubMesh: 0
  199. subMeshCount: 0
  200. m_StaticBatchRoot: {fileID: 0}
  201. m_ProbeAnchor: {fileID: 0}
  202. m_LightProbeVolumeOverride: {fileID: 0}
  203. m_ScaleInLightmap: 1
  204. m_ReceiveGI: 1
  205. m_PreserveUVs: 0
  206. m_IgnoreNormalsForChartDetection: 0
  207. m_ImportantGI: 0
  208. m_StitchLightmapSeams: 1
  209. m_SelectedEditorRenderState: 3
  210. m_MinimumChartSize: 4
  211. m_AutoUVMaxDistance: 0.5
  212. m_AutoUVMaxAngle: 89
  213. m_LightmapParameters: {fileID: 0}
  214. m_SortingLayerID: 0
  215. m_SortingLayer: 0
  216. m_SortingOrder: 0
  217. m_AdditionalVertexStreams: {fileID: 0}
  218. --- !u!64 &8433161299019297241
  219. MeshCollider:
  220. m_ObjectHideFlags: 0
  221. m_CorrespondingSourceObject: {fileID: 0}
  222. m_PrefabInstance: {fileID: 0}
  223. m_PrefabAsset: {fileID: 0}
  224. m_GameObject: {fileID: 2579613789551132574}
  225. m_Material: {fileID: 0}
  226. m_IncludeLayers:
  227. serializedVersion: 2
  228. m_Bits: 0
  229. m_ExcludeLayers:
  230. serializedVersion: 2
  231. m_Bits: 0
  232. m_LayerOverridePriority: 0
  233. m_IsTrigger: 0
  234. m_ProvidesContacts: 0
  235. m_Enabled: 1
  236. serializedVersion: 5
  237. m_Convex: 0
  238. m_CookingOptions: 30
  239. m_Mesh: {fileID: 4300000, guid: 6623863f315e4184aab7c6e34e60b484, type: 2}
  240. --- !u!1 &3049962194149377973
  241. GameObject:
  242. m_ObjectHideFlags: 0
  243. m_CorrespondingSourceObject: {fileID: 0}
  244. m_PrefabInstance: {fileID: 0}
  245. m_PrefabAsset: {fileID: 0}
  246. serializedVersion: 7
  247. m_Component:
  248. - component: {fileID: 857486897968560329}
  249. - component: {fileID: 6282733304601439579}
  250. - component: {fileID: 1128156447532958851}
  251. m_Layer: 0
  252. m_HasEditorInfo: 1
  253. m_Name: SkyDome
  254. m_TagString: Untagged
  255. m_Icon: {fileID: 0}
  256. m_NavMeshLayer: 0
  257. m_StaticEditorFlags: 0
  258. m_IsActive: 0
  259. --- !u!4 &857486897968560329
  260. Transform:
  261. m_ObjectHideFlags: 0
  262. m_CorrespondingSourceObject: {fileID: 0}
  263. m_PrefabInstance: {fileID: 0}
  264. m_PrefabAsset: {fileID: 0}
  265. m_GameObject: {fileID: 3049962194149377973}
  266. serializedVersion: 2
  267. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  268. m_LocalPosition: {x: 0, y: -10, z: 0}
  269. m_LocalScale: {x: 3.5, y: 3, z: 3.5}
  270. m_ConstrainProportionsScale: 0
  271. m_Children: []
  272. m_Father: {fileID: 2054979651704895426}
  273. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  274. --- !u!23 &6282733304601439579
  275. MeshRenderer:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 3049962194149377973}
  281. m_Enabled: 1
  282. m_CastShadows: 0
  283. m_ReceiveShadows: 0
  284. m_DynamicOccludee: 1
  285. m_StaticShadowCaster: 0
  286. m_MotionVectors: 1
  287. m_LightProbeUsage: 1
  288. m_ReflectionProbeUsage: 1
  289. m_RayTracingMode: 2
  290. m_RayTraceProcedural: 0
  291. m_virtualGeometry: 0
  292. m_virtualGeometryShadow: 0
  293. m_ShadingRate: 0
  294. m_RenderingLayerMask: 1
  295. m_RendererPriority: 0
  296. m_Materials:
  297. - {fileID: 2100000, guid: 4ebb2e35dc241aa4c9310f57ae11706a, type: 2}
  298. m_StaticBatchInfo:
  299. firstSubMesh: 0
  300. subMeshCount: 0
  301. m_StaticBatchRoot: {fileID: 0}
  302. m_ProbeAnchor: {fileID: 0}
  303. m_LightProbeVolumeOverride: {fileID: 0}
  304. m_ScaleInLightmap: 1
  305. m_ReceiveGI: 1
  306. m_PreserveUVs: 0
  307. m_IgnoreNormalsForChartDetection: 0
  308. m_ImportantGI: 0
  309. m_StitchLightmapSeams: 1
  310. m_SelectedEditorRenderState: 3
  311. m_MinimumChartSize: 4
  312. m_AutoUVMaxDistance: 0.5
  313. m_AutoUVMaxAngle: 89
  314. m_LightmapParameters: {fileID: 0}
  315. m_SortingLayerID: 0
  316. m_SortingLayer: 0
  317. m_SortingOrder: 0
  318. m_AdditionalVertexStreams: {fileID: 0}
  319. --- !u!33 &1128156447532958851
  320. MeshFilter:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 3049962194149377973}
  326. m_Mesh: {fileID: 4300000, guid: 1ded84720cc566a43b26b59b94db5f19, type: 2}
  327. --- !u!1 &3096301274316191623
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 7
  334. m_Component:
  335. - component: {fileID: 6086512614462009641}
  336. - component: {fileID: 5281987995602614841}
  337. - component: {fileID: 2363379982540766427}
  338. m_Layer: 0
  339. m_HasEditorInfo: 1
  340. m_Name: Mesh
  341. m_TagString: Untagged
  342. m_Icon: {fileID: 0}
  343. m_NavMeshLayer: 0
  344. m_StaticEditorFlags: 0
  345. m_IsActive: 1
  346. --- !u!4 &6086512614462009641
  347. Transform:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. m_GameObject: {fileID: 3096301274316191623}
  353. serializedVersion: 2
  354. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  355. m_LocalPosition: {x: 0, y: -12.5, z: 0}
  356. m_LocalScale: {x: 500, y: 96.43, z: 500}
  357. m_ConstrainProportionsScale: 0
  358. m_Children: []
  359. m_Father: {fileID: 1904296876239378980}
  360. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  361. --- !u!33 &5281987995602614841
  362. MeshFilter:
  363. m_ObjectHideFlags: 0
  364. m_CorrespondingSourceObject: {fileID: 0}
  365. m_PrefabInstance: {fileID: 0}
  366. m_PrefabAsset: {fileID: 0}
  367. m_GameObject: {fileID: 3096301274316191623}
  368. m_Mesh: {fileID: 4300000, guid: ea79c817e57111a42a2481154a4f46bc, type: 2}
  369. --- !u!23 &2363379982540766427
  370. MeshRenderer:
  371. m_ObjectHideFlags: 0
  372. m_CorrespondingSourceObject: {fileID: 0}
  373. m_PrefabInstance: {fileID: 0}
  374. m_PrefabAsset: {fileID: 0}
  375. m_GameObject: {fileID: 3096301274316191623}
  376. m_Enabled: 1
  377. m_CastShadows: 0
  378. m_ReceiveShadows: 0
  379. m_DynamicOccludee: 0
  380. m_StaticShadowCaster: 0
  381. m_MotionVectors: 1
  382. m_LightProbeUsage: 1
  383. m_ReflectionProbeUsage: 1
  384. m_RayTracingMode: 2
  385. m_RayTraceProcedural: 0
  386. m_virtualGeometry: 0
  387. m_virtualGeometryShadow: 0
  388. m_ShadingRate: 0
  389. m_RenderingLayerMask: 1
  390. m_RendererPriority: 0
  391. m_Materials:
  392. - {fileID: 2100000, guid: 63837601a8b53204d813f3789422f179, type: 2}
  393. m_StaticBatchInfo:
  394. firstSubMesh: 0
  395. subMeshCount: 0
  396. m_StaticBatchRoot: {fileID: 0}
  397. m_ProbeAnchor: {fileID: 0}
  398. m_LightProbeVolumeOverride: {fileID: 0}
  399. m_ScaleInLightmap: 1
  400. m_ReceiveGI: 1
  401. m_PreserveUVs: 0
  402. m_IgnoreNormalsForChartDetection: 0
  403. m_ImportantGI: 0
  404. m_StitchLightmapSeams: 1
  405. m_SelectedEditorRenderState: 2
  406. m_MinimumChartSize: 4
  407. m_AutoUVMaxDistance: 0.5
  408. m_AutoUVMaxAngle: 89
  409. m_LightmapParameters: {fileID: 0}
  410. m_SortingLayerID: 0
  411. m_SortingLayer: 0
  412. m_SortingOrder: 0
  413. m_AdditionalVertexStreams: {fileID: 0}
  414. --- !u!1 &5153422279166689157
  415. GameObject:
  416. m_ObjectHideFlags: 0
  417. m_CorrespondingSourceObject: {fileID: 0}
  418. m_PrefabInstance: {fileID: 0}
  419. m_PrefabAsset: {fileID: 0}
  420. serializedVersion: 7
  421. m_Component:
  422. - component: {fileID: 5247073892277932714}
  423. - component: {fileID: 4721991447386980822}
  424. - component: {fileID: 5166612755950080563}
  425. m_Layer: 0
  426. m_HasEditorInfo: 1
  427. m_Name: yun_qiu
  428. m_TagString: Untagged
  429. m_Icon: {fileID: 0}
  430. m_NavMeshLayer: 0
  431. m_StaticEditorFlags: 0
  432. m_IsActive: 1
  433. --- !u!4 &5247073892277932714
  434. Transform:
  435. m_ObjectHideFlags: 0
  436. m_CorrespondingSourceObject: {fileID: 0}
  437. m_PrefabInstance: {fileID: 0}
  438. m_PrefabAsset: {fileID: 0}
  439. m_GameObject: {fileID: 5153422279166689157}
  440. serializedVersion: 2
  441. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  442. m_LocalPosition: {x: 0, y: 0, z: 0}
  443. m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
  444. m_ConstrainProportionsScale: 0
  445. m_Children: []
  446. m_Father: {fileID: 2054979651704895426}
  447. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  448. --- !u!33 &4721991447386980822
  449. MeshFilter:
  450. m_ObjectHideFlags: 0
  451. m_CorrespondingSourceObject: {fileID: 0}
  452. m_PrefabInstance: {fileID: 0}
  453. m_PrefabAsset: {fileID: 0}
  454. m_GameObject: {fileID: 5153422279166689157}
  455. m_Mesh: {fileID: -6740526933416455741, guid: f8c594ef52ebfc44e98bdc02acc2a16c, type: 3}
  456. --- !u!23 &5166612755950080563
  457. MeshRenderer:
  458. m_ObjectHideFlags: 0
  459. m_CorrespondingSourceObject: {fileID: 0}
  460. m_PrefabInstance: {fileID: 0}
  461. m_PrefabAsset: {fileID: 0}
  462. m_GameObject: {fileID: 5153422279166689157}
  463. m_Enabled: 1
  464. m_CastShadows: 1
  465. m_ReceiveShadows: 1
  466. m_DynamicOccludee: 1
  467. m_StaticShadowCaster: 0
  468. m_MotionVectors: 1
  469. m_LightProbeUsage: 1
  470. m_ReflectionProbeUsage: 1
  471. m_RayTracingMode: 2
  472. m_RayTraceProcedural: 0
  473. m_virtualGeometry: 0
  474. m_virtualGeometryShadow: 0
  475. m_ShadingRate: 0
  476. m_RenderingLayerMask: 1
  477. m_RendererPriority: 0
  478. m_Materials:
  479. - {fileID: 2100000, guid: afd2d3f979649ab47b32169c16a1b2ed, type: 2}
  480. m_StaticBatchInfo:
  481. firstSubMesh: 0
  482. subMeshCount: 0
  483. m_StaticBatchRoot: {fileID: 0}
  484. m_ProbeAnchor: {fileID: 0}
  485. m_LightProbeVolumeOverride: {fileID: 0}
  486. m_ScaleInLightmap: 1
  487. m_ReceiveGI: 1
  488. m_PreserveUVs: 0
  489. m_IgnoreNormalsForChartDetection: 0
  490. m_ImportantGI: 0
  491. m_StitchLightmapSeams: 1
  492. m_SelectedEditorRenderState: 3
  493. m_MinimumChartSize: 4
  494. m_AutoUVMaxDistance: 0.5
  495. m_AutoUVMaxAngle: 89
  496. m_LightmapParameters: {fileID: 0}
  497. m_SortingLayerID: 0
  498. m_SortingLayer: 0
  499. m_SortingOrder: 0
  500. m_AdditionalVertexStreams: {fileID: 0}
  501. --- !u!1 &7112859871323624550
  502. GameObject:
  503. m_ObjectHideFlags: 0
  504. m_CorrespondingSourceObject: {fileID: 0}
  505. m_PrefabInstance: {fileID: 0}
  506. m_PrefabAsset: {fileID: 0}
  507. serializedVersion: 7
  508. m_Component:
  509. - component: {fileID: 1904296876239378980}
  510. m_Layer: 0
  511. m_HasEditorInfo: 1
  512. m_Name: Landscape
  513. m_TagString: Untagged
  514. m_Icon: {fileID: 0}
  515. m_NavMeshLayer: 0
  516. m_StaticEditorFlags: 0
  517. m_IsActive: 1
  518. --- !u!4 &1904296876239378980
  519. Transform:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 7112859871323624550}
  525. serializedVersion: 2
  526. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  527. m_LocalPosition: {x: 0, y: -41, z: 0}
  528. m_LocalScale: {x: 1, y: 0.5, z: 1}
  529. m_ConstrainProportionsScale: 0
  530. m_Children:
  531. - {fileID: 6086512614462009641}
  532. m_Father: {fileID: 2054979651704895426}
  533. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  534. --- !u!1 &8864872538570127026
  535. GameObject:
  536. m_ObjectHideFlags: 0
  537. m_CorrespondingSourceObject: {fileID: 0}
  538. m_PrefabInstance: {fileID: 0}
  539. m_PrefabAsset: {fileID: 0}
  540. serializedVersion: 7
  541. m_Component:
  542. - component: {fileID: 2446320557680373064}
  543. - component: {fileID: 5682836542316196150}
  544. - component: {fileID: 6056040402393316108}
  545. m_Layer: 0
  546. m_HasEditorInfo: 1
  547. m_Name: yunhai
  548. m_TagString: Untagged
  549. m_Icon: {fileID: 0}
  550. m_NavMeshLayer: 0
  551. m_StaticEditorFlags: 0
  552. m_IsActive: 1
  553. --- !u!4 &2446320557680373064
  554. Transform:
  555. m_ObjectHideFlags: 0
  556. m_CorrespondingSourceObject: {fileID: 0}
  557. m_PrefabInstance: {fileID: 0}
  558. m_PrefabAsset: {fileID: 0}
  559. m_GameObject: {fileID: 8864872538570127026}
  560. serializedVersion: 2
  561. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  562. m_LocalPosition: {x: 0, y: 6.8, z: 0}
  563. m_LocalScale: {x: 400.00003, y: 400.00003, z: 400.00003}
  564. m_ConstrainProportionsScale: 1
  565. m_Children: []
  566. m_Father: {fileID: 2054979651704895426}
  567. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  568. --- !u!33 &5682836542316196150
  569. MeshFilter:
  570. m_ObjectHideFlags: 0
  571. m_CorrespondingSourceObject: {fileID: 0}
  572. m_PrefabInstance: {fileID: 0}
  573. m_PrefabAsset: {fileID: 0}
  574. m_GameObject: {fileID: 8864872538570127026}
  575. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  576. --- !u!23 &6056040402393316108
  577. MeshRenderer:
  578. m_ObjectHideFlags: 0
  579. m_CorrespondingSourceObject: {fileID: 0}
  580. m_PrefabInstance: {fileID: 0}
  581. m_PrefabAsset: {fileID: 0}
  582. m_GameObject: {fileID: 8864872538570127026}
  583. m_Enabled: 1
  584. m_CastShadows: 0
  585. m_ReceiveShadows: 1
  586. m_DynamicOccludee: 1
  587. m_StaticShadowCaster: 0
  588. m_MotionVectors: 1
  589. m_LightProbeUsage: 1
  590. m_ReflectionProbeUsage: 1
  591. m_RayTracingMode: 2
  592. m_RayTraceProcedural: 0
  593. m_virtualGeometry: 0
  594. m_virtualGeometryShadow: 0
  595. m_ShadingRate: 0
  596. m_RenderingLayerMask: 1
  597. m_RendererPriority: 0
  598. m_Materials:
  599. - {fileID: 2100000, guid: 1180e4a0056a38e4890530ba71c4ca9b, type: 2}
  600. m_StaticBatchInfo:
  601. firstSubMesh: 0
  602. subMeshCount: 0
  603. m_StaticBatchRoot: {fileID: 0}
  604. m_ProbeAnchor: {fileID: 0}
  605. m_LightProbeVolumeOverride: {fileID: 0}
  606. m_ScaleInLightmap: 1
  607. m_ReceiveGI: 1
  608. m_PreserveUVs: 0
  609. m_IgnoreNormalsForChartDetection: 0
  610. m_ImportantGI: 0
  611. m_StitchLightmapSeams: 1
  612. m_SelectedEditorRenderState: 3
  613. m_MinimumChartSize: 4
  614. m_AutoUVMaxDistance: 0.5
  615. m_AutoUVMaxAngle: 89
  616. m_LightmapParameters: {fileID: 0}
  617. m_SortingLayerID: 0
  618. m_SortingLayer: 0
  619. m_SortingOrder: 0
  620. m_AdditionalVertexStreams: {fileID: 0}