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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	public class ToolsMenuButtonParent
 
- 	{
 
- 		protected AmplifyShaderEditorWindow m_parentWindow = null;
 
- 		private float m_buttonSpacing = 10;
 
- 		private int m_currentState = 0;
 
- 		private bool m_isInitialized = false;
 
- 		protected GUIContent m_content;
 
- 		public ToolsMenuButtonParent( AmplifyShaderEditorWindow parentWindow, string text, string tooltip, float buttonSpacing )
 
- 		{
 
- 			m_parentWindow = parentWindow;
 
- 			m_content = new GUIContent( text, tooltip );
 
- 			if ( buttonSpacing > 0 )
 
- 				m_buttonSpacing = buttonSpacing;
 
- 		}
 
- 		public virtual void Draw()
 
- 		{
 
- 			if ( !m_isInitialized )
 
- 			{
 
- 				Init();
 
- 			}
 
- 			//GUILayout.Space( m_buttonSpacing );
 
- 		}
 
- 		public virtual void Draw( Vector2 pos )
 
- 		{
 
- 			Draw( pos.x, pos.y );
 
- 		}
 
- 		public virtual void Draw( float x ,float y )
 
- 		{
 
- 			if ( !m_isInitialized )
 
- 			{
 
- 				Init();
 
- 			}
 
- 		}
 
- 		
 
- 		protected virtual void Init()
 
- 		{
 
- 			m_isInitialized = false;
 
- 		}
 
- 		public virtual void SetStateOnButton( int state, string tooltip )
 
- 		{
 
- 			m_currentState = state;
 
- 			m_content.tooltip = tooltip;
 
- 		}
 
- 		public virtual void SetStateOnButton( int state )
 
- 		{
 
- 			m_currentState = state;
 
- 		}
 
- 		public virtual void Destroy() { }
 
- 		public float ButtonSpacing
 
- 		{
 
- 			get { return m_buttonSpacing; }
 
- 		}
 
- 		public int CurrentState
 
- 		{
 
- 			get { return m_currentState; }
 
- 		}
 
- 	}
 
- }
 
 
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