WidgetHero.cs 6.3 KB

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  1. using System.Threading.Tasks;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "WidgetHero")]
  13. public partial class WidgetHero : UIComponent
  14. {
  15. private bool _isSelectHeroCame;
  16. private void Init()
  17. {
  18. SetMoreBtnActive(false);
  19. }
  20. public override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClickEvent);
  23. EventManager.Instance.AddEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  24. }
  25. public override void DelEvent()
  26. {
  27. EventManager.Instance.RemoveEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. LogTool.Log("添加英雄点击事件");
  32. btnHero.onClick.AddListener(OnHeroClick);
  33. btnUpgrade.onClick.AddListener(OnUpgradeClick);
  34. btnHeroPanel.onClick.AddListener(OnHeroPanelClick);
  35. Button_came.onClick.AddListener(OnHeroClickCame);
  36. }
  37. private void OnHeroPowerUp(IEventData eventData)
  38. {
  39. HeroPowerUpEventData data = eventData as HeroPowerUpEventData;
  40. HeroInfo heroInfo = (HeroInfo)PlayerManager.Instance.heroController.GetHeroInfo(data.heroModelID);
  41. if (this.heroInfo.modelID == heroInfo.modelID)
  42. {
  43. UpdateWidgetUI(heroInfo);
  44. }
  45. }
  46. private void HeroClickEvent(IEventData iEventData)
  47. {
  48. HeroClickEventData heroClickEventData = iEventData as HeroClickEventData;
  49. if (heroClickEventData.heroId == heroInfo.modelID)
  50. {
  51. if (_isSelectHeroCame)
  52. {
  53. Button_came_icon.color = Color.white;
  54. }
  55. else
  56. {
  57. Button_came_icon.color = Color.green;
  58. }
  59. _isSelectHeroCame = !_isSelectHeroCame;
  60. }
  61. else
  62. {
  63. if (_isSelectHeroCame)
  64. {
  65. Button_came_icon.color = Color.white;
  66. }
  67. _isSelectHeroCame = false;
  68. }
  69. }
  70. private void OnUpgradeClick()
  71. {
  72. // throw new System.NotImplementedException();
  73. PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  74. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.Success)
  75. {
  76. txtUpgrade.color = Color.white;
  77. }
  78. else
  79. {
  80. txtUpgrade.color = Color.red;
  81. }
  82. }
  83. private async void OnHeroPanelClick()
  84. {
  85. // throw new System.NotImplementedException();
  86. await OpenHeroDetailPanel();
  87. }
  88. public void SetMoreBtnActive(bool isActive)
  89. {
  90. btnUpgrade.gameObject.SetActive(isActive);
  91. btnHeroPanel.gameObject.SetActive(isActive);
  92. }
  93. private async void OnHeroClickCame()
  94. {
  95. HeroClickEventData heroClickEventData = HeroClickEventData.Create();
  96. heroClickEventData.heroId = heroInfo.modelID;
  97. EventManager.Instance.Dispatch(CustomEventType.HeroClick, heroClickEventData);
  98. }
  99. private async void OnHeroClick()
  100. {
  101. // OffsetPos();
  102. await OpenHeroDetailPanel();
  103. }
  104. private void OffsetPos()
  105. {
  106. Vector3 curPos = transform.parent.localPosition;
  107. Vector3 newPos;
  108. if (curPos.y == 0)
  109. {
  110. newPos = new Vector3(curPos.x, curPos.y + GlobalParam.Hero_Pos_Offset, curPos.z);
  111. SetMoreBtnActive(true);
  112. txtUpgrade.text = heroInfo.powerUpConfig.levelUpExp.ToStringEx();
  113. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.Success)
  114. {
  115. txtUpgrade.color = Color.white;
  116. }
  117. else
  118. {
  119. txtUpgrade.color = Color.red;
  120. }
  121. }
  122. else
  123. {
  124. newPos = new Vector3(curPos.x, curPos.y - GlobalParam.Hero_Pos_Offset, curPos.z);
  125. SetMoreBtnActive(false);
  126. }
  127. transform.parent.localPosition = newPos;
  128. MainSceneController.Instance.mainUI?.RestWidgetHeroPos(this);
  129. }
  130. private async Task OpenHeroDetailPanel()
  131. {
  132. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  133. // if (heroDetailPanel == null)
  134. // {
  135. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  136. // }
  137. HeroDetailPanel heroDetailPanel =
  138. await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback, isFullUI: true);
  139. heroDetailPanel.InitHeroDetailPanel(heroInfo);
  140. }
  141. private void Callback(HeroDetailPanel obj)
  142. {
  143. LogTool.Log("HeroDetailPanel 加载完成");
  144. }
  145. public HeroInfo heroInfo;
  146. /// <summary>
  147. ///
  148. /// </summary>
  149. /// <param name="heroInfo"></param>
  150. public void InitHero(HeroInfo heroInfo)
  151. {
  152. this.heroInfo = heroInfo;
  153. SetBasicData();
  154. SetDynamicData();
  155. }
  156. public void InitHeroForBag(HeroInfo heroInfo)
  157. {
  158. this.heroInfo = heroInfo;
  159. SetBasicData();
  160. SetDynamicData();
  161. Button_came_icon.gameObject.SetActive(false);
  162. }
  163. private void SetBasicData()
  164. {
  165. iconHero.icon_name = heroInfo.modelConfig.headicon;
  166. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  167. }
  168. public void UpdateWidgetUI(HeroInfo heroInfo)
  169. {
  170. this.heroInfo = heroInfo;
  171. SetDynamicData();
  172. }
  173. public void SetDynamicData()
  174. {
  175. lv.text = heroInfo.level.Value.ToString();
  176. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  177. }
  178. }
  179. }