HeroDetailPanel.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494
  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. }
  40. public SkillUIComponent skillUIComponent;
  41. private async void OnClickSkill()
  42. {
  43. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  44. root:transform);
  45. skillUIComponent.InitUI(heroInfo);
  46. }
  47. private async void OnClickPromote()
  48. {
  49. Graphic textMeshProUGUI;
  50. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  51. {
  52. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  53. return;
  54. }
  55. if (isOpenPre)
  56. {
  57. //if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  58. {
  59. heroInfo.Promote();
  60. PlayerManager.Instance.SaveHeroData(heroInfo);
  61. UpdateAttributeUI();
  62. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  63. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  64. SendEvent(HeroUpType.Promote);
  65. // FlyOutEft(upPre.Stars2);
  66. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  67. }
  68. }
  69. else
  70. {
  71. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, Callback, root: rtBottom);
  72. }
  73. }
  74. private async void Callback(HeroPowerUpPre pre)
  75. {
  76. upPre = pre;
  77. pre.OpenPromotePre(heroInfo);
  78. EnterPowerUpPre(2);
  79. }
  80. /// <summary>
  81. /// 是否打开了升级/升星的预览界面
  82. /// </summary>
  83. public bool isOpenPre;
  84. private byte curPreTyp;
  85. private async void OnClickUpgrade()
  86. {
  87. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  88. if (resultType == HeroUpResultType.Success)
  89. {
  90. UpdateAttributeUI();
  91. }
  92. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  93. {
  94. //TODO 要播放特效.
  95. ExitPowerUpPre(1);
  96. UpdateAttributeUI();
  97. }
  98. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  99. {
  100. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  101. delegate(HeroPowerUpPre pre)
  102. {
  103. EnterPowerUpPre(1);
  104. pre.OpenUpgradePre(heroInfo);
  105. }, root: rtBottom);
  106. }
  107. }
  108. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  109. private async void FlyInEft()
  110. {
  111. simpleMoves.Clear();
  112. upPre.Stars1Obj.SetActive(false);
  113. upPre.Stars2Obj.SetActive(false);
  114. await TimerComponent.Instance.WaitAsync(200);
  115. for (int i = 0; i < stars.Count; i++)
  116. {
  117. GameObject targetGo = upPre.Stars1[i] as GameObject;
  118. GameObject startGo = stars[i] as GameObject;
  119. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  120. RectTransform startRT = startGo.GetComponent<RectTransform>();
  121. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  122. simpleMoves.Add(sm);
  123. }
  124. //把现在的星星隐藏了.
  125. StarsObj.SetActive(false);
  126. upPre.Stars1Obj.SetActive(true);
  127. int j = 0;
  128. float delayTime = 0;
  129. foreach (SimpleMove move in simpleMoves)
  130. {
  131. delayTime = (j++ * 0.05f);
  132. move.Start(delayTime);
  133. }
  134. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  135. upPre.Stars2Obj.SetActive(true);
  136. }
  137. private async void FlyOutEft(List<object> startList)
  138. {
  139. int i = 0;
  140. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  141. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  142. simpleMoves.Clear();
  143. foreach (var star in stars)
  144. {
  145. GameObject targetGo = star as GameObject;
  146. GameObject startGo = startList[i++] as GameObject;
  147. //目标
  148. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  149. //起始
  150. RectTransform startRT = startGo.GetComponent<RectTransform>();
  151. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  152. simpleMoves.Add(sm);
  153. }
  154. StarsObj.SetActive(true);
  155. int j = 0;
  156. float delayTime = 0f;
  157. foreach (SimpleMove move in simpleMoves)
  158. {
  159. delayTime = (j++ * 0.05f);
  160. move.Start(delayTime);
  161. }
  162. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  163. // upPre.Stars2Layout.gameObject.SetActive(false);
  164. }
  165. /// <summary>
  166. /// 进入 升级/升星预览界面
  167. /// </summary>
  168. /// <param name="preTyp">1升级;2 升星</param>
  169. private void EnterPowerUpPre(byte preTyp)
  170. {
  171. isOpenPre = true;
  172. curPreTyp = preTyp;
  173. btns1.SetActive(false);
  174. if (preTyp == 1)
  175. {
  176. btnPromote.gameObject.SetActive(false);
  177. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  178. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  179. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  180. }
  181. else
  182. {
  183. btnUpgrade.gameObject.SetActive(false);
  184. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  185. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  186. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  187. FlyInEft();
  188. if (costHeroCount > curHeroCount)
  189. {
  190. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  191. }
  192. else
  193. {
  194. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  195. }
  196. }
  197. }
  198. /// <summary>
  199. /// 离开 升级/升星预览界面
  200. /// </summary>
  201. /// <param name="preTyp">1升级;2 升星</param>
  202. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  203. {
  204. isOpenPre = false;
  205. btns1.SetActive(true);
  206. // upPre.Stars1Layout.enabled = true;
  207. // upPre.Stars2Layout.enabled = true;
  208. if (preTyp == 1)
  209. {
  210. btnPromote.gameObject.SetActive(true);
  211. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  212. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  213. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  214. }
  215. else
  216. {
  217. FlyOutEft(list);
  218. btnUpgrade.gameObject.SetActive(true);
  219. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  220. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  221. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  222. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  223. }
  224. objHeroPowerUpPre.SetActive(false);
  225. }
  226. /// <summary>
  227. /// 发送英雄提升的事件
  228. /// </summary>
  229. /// <param name="upType">提升类型:升级、升星等.</param>
  230. private void SendEvent(HeroUpType upType)
  231. {
  232. HeroPowerUpEventData data = new HeroPowerUpEventData();
  233. data.heroModelID = heroInfo.modelID;
  234. data.upType = upType;
  235. PlayerManager.Instance.lastHeroInfo = heroInfo;
  236. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  237. if (upType == HeroUpType.Level)
  238. {
  239. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  240. }
  241. else if (upType == HeroUpType.Promote)
  242. {
  243. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  244. }
  245. }
  246. private void OnClickClose()
  247. {
  248. if (isOpenPre)
  249. {
  250. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  251. }
  252. else
  253. {
  254. UIManager.Instance.HideUIUIPanel(this);
  255. GObjectPool.Instance.Recycle(modelObj);
  256. }
  257. }
  258. private GameObjectPool modelObj;
  259. HeroPowerUpPre upPre;
  260. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  261. {
  262. this.heroInfo = heroInfo;
  263. btns1.SetActive(true);
  264. objHeroPowerUpPre.SetActive(false);
  265. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  266. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  267. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  268. // StarsLayout.gameObject.SetActive(true);
  269. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  270. // StarsLayout.enabled = true;
  271. // StarsLayout.SetLayoutHorizontal();
  272. // await TimerComponent.Instance.WaitAsync(1);
  273. // StarsLayout.enabled = false;
  274. // await TimerComponent.Instance.WaitAsync(50);
  275. // StarsLayout.GetComponent<LayoutGroup>().s
  276. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  277. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  278. // GameObjectPool poolInterface =
  279. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  280. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  281. delegate(GameObjectPool pool)
  282. {
  283. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  284. pool.own.transform.parent = ModelPos;
  285. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  286. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  287. pool.own.transform.localScale = Vector3.one;
  288. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  289. int max = animancerComponent.Transitions.Library.Count;
  290. for (int i = 0; i < max; i++)
  291. {
  292. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  293. out TransitionModifierGroup transition))
  294. {
  295. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  296. if (clipTransition2 != null && clipTransition2.name == "idle")
  297. {
  298. animancerComponent.Play(clipTransition2);
  299. break;
  300. }
  301. }
  302. }
  303. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  304. });
  305. switch (heroInfo.modelConfig.rarity)
  306. {
  307. case 1:
  308. heroRarity.text = LanguageManager.Instance.Text(32);
  309. break;
  310. case 2:
  311. heroRarity.text = LanguageManager.Instance.Text(31);
  312. break;
  313. case 3:
  314. heroRarity.text = LanguageManager.Instance.Text(30);
  315. break;
  316. default:
  317. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  318. break;
  319. }
  320. UpdateAttributeUI(true);
  321. }
  322. private long curHeroCount;
  323. private long costHeroCount;
  324. public async void UpdateAttributeUI(bool isInit = false)
  325. {
  326. StarsObj.SetActive(true);
  327. if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  328. {
  329. long old = long.Parse(txtHP.text);
  330. txtHP.text = heroInfo.hp.Value.ToStringEx();
  331. if(!isInit)
  332. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  333. {
  334. heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  335. },
  336. poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  337. }
  338. if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  339. {
  340. long old = long.Parse(txtATK.text);
  341. txtATK.text = heroInfo.attack.Value.ToStringEx();
  342. if(!isInit)
  343. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  344. {
  345. heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  346. },
  347. poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  348. }
  349. if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  350. {
  351. long old = long.Parse(txtDEF.text);
  352. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  353. if(!isInit)
  354. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  355. {
  356. heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  357. },
  358. poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  359. }
  360. if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  361. {
  362. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  363. if(!isInit)
  364. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  365. poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  366. }
  367. txtLv.text = heroInfo.level.Value.ToStringEx();
  368. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  369. string redColorStar = "";
  370. string redColorEnd = "";
  371. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  372. long costExp = heroInfo.powerUpConfig.levelUpExp;
  373. if (costExp > curExp)
  374. {
  375. redColorStar = "<color=#FF4C4C>";
  376. redColorEnd = "</color>";
  377. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  378. }
  379. else
  380. {
  381. redColorStar = "";
  382. redColorEnd = "";
  383. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  384. }
  385. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  386. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  387. costHeroCount = heroInfo.promoteConfig.costCount;
  388. if (costHeroCount > curHeroCount)
  389. {
  390. redColorStar = "<color=#FF4C4C>";
  391. redColorEnd = "</color>";
  392. }
  393. else
  394. {
  395. redColorStar = "";
  396. redColorEnd = "";
  397. }
  398. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  399. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  400. // LogTool.Log(go1.activeSelf);
  401. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  402. {
  403. go1.SetActive(false);
  404. txtUpLimit.gameObject.SetActive(true);
  405. txtUpLimit.text = LanguageManager.Instance.Text(63);
  406. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  407. }
  408. else
  409. {
  410. go1.SetActive(true);
  411. txtUpLimit.gameObject.SetActive(false);
  412. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  413. }
  414. }
  415. }
  416. }