TimeLineSpineAnimEventLogic.cs 1.2 KB

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  1. 
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TimeLineSpineAnimEventLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. // TimeLineSpineSeralization spineSeralization =
  13. // timeLineAssetSerialization as TimeLineSpineSeralization;
  14. // if (spineSeralization.isRunPlay)
  15. // {
  16. // ITimeLineAnimtion tinmLineAnim = _castEntity as ITimeLineAnimtion;
  17. //
  18. //
  19. // tinmLineAnim.PlayAnim(spineSeralization.animName,
  20. // spineSeralization.loopMode,
  21. // spineSeralization.layerId,true,_timeLineEventLogicGroup.attSpeed.value);
  22. // }
  23. }
  24. protected override void ProLeave()
  25. {
  26. }
  27. protected override void ProTimeUpdate()
  28. {
  29. }
  30. protected override void ProBreakTimeLine()
  31. {
  32. }
  33. protected override void ProDispose()
  34. {
  35. }
  36. }
  37. }