TimeLineAudioEventLogic.cs 1.5 KB

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  1. using Fort23.UTool;
  2. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  3. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  4. #if !COMBAT_SERVER
  5. using UnityEngine.EventSystems;
  6. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  7. using UnityEngine;
  8. #endif
  9. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  10. {
  11. public class TimeLineAudioEventLogic : TimeLineEventLogicBasic
  12. {
  13. protected override void ProSetCombatInfo()
  14. {
  15. }
  16. protected override void ProEnter()
  17. {
  18. // #if !COMBAT_SERVER
  19. //
  20. // TimeLineAudioSeralization timeLineAudioSeralization =
  21. // mTimeLineAssetSerialization as TimeLineAudioSeralization;
  22. // if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
  23. // {
  24. //
  25. // ITimeLineAudio iTimeLineSkillStart =
  26. // TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineAudio>();
  27. // if (iTimeLineSkillStart != null)
  28. // {
  29. // iTimeLineSkillStart.TimeLinePlayAudio(timeLineAudioSeralization.audioName,
  30. // timeLineAudioSeralization.isLoop);
  31. // }
  32. // }
  33. // #endif
  34. }
  35. protected override void ProLeave()
  36. {
  37. }
  38. protected override void ProTimeUpdate()
  39. {
  40. }
  41. protected override void ProBreakTimeLine()
  42. {
  43. }
  44. protected override void ProDispose()
  45. {
  46. }
  47. }
  48. }