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- using Fort23.UTool;
- using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- #if !COMBAT_SERVER
- using UnityEngine.EventSystems;
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
- using UnityEngine;
- #endif
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
- {
- public class TimeLineAudioEventLogic : TimeLineEventLogicBasic
- {
- protected override void ProSetCombatInfo()
- {
- }
- protected override void ProEnter()
- {
- // #if !COMBAT_SERVER
- //
- // TimeLineAudioSeralization timeLineAudioSeralization =
- // mTimeLineAssetSerialization as TimeLineAudioSeralization;
- // if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
- // {
- //
- // ITimeLineAudio iTimeLineSkillStart =
- // TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineAudio>();
- // if (iTimeLineSkillStart != null)
- // {
- // iTimeLineSkillStart.TimeLinePlayAudio(timeLineAudioSeralization.audioName,
- // timeLineAudioSeralization.isLoop);
- // }
- // }
- // #endif
- }
- protected override void ProLeave()
- {
- }
- protected override void ProTimeUpdate()
- {
- }
- protected override void ProBreakTimeLine()
- {
- }
- protected override void ProDispose()
- {
- }
- }
- }
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