TestCombatHeroConfig.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GameLogic.CombatScenesTool
  4. {
  5. public class TestCombatHeroConfig : MonoBehaviour
  6. {
  7. [System.Serializable]
  8. public class TestHeroInfoConfig
  9. {
  10. public string modelName;
  11. public int hp;
  12. public int att;
  13. public int attSpeed;
  14. public int attDis;
  15. public int[] skillId;
  16. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  17. {
  18. combatHeroInfo.modelName = modelName;
  19. combatHeroInfo.hp.Value = (hp);
  20. combatHeroInfo.attSpeed.Value = (attSpeed);
  21. combatHeroInfo.attack.Value = (att);
  22. combatHeroInfo.crit.Value = (0);
  23. combatHeroInfo.critDamage.Value = (0);
  24. combatHeroInfo.dodge.Value = (0);
  25. combatHeroInfo.maxDis = attDis;
  26. combatHeroInfo.maxDisTo = attDis * attDis;
  27. combatHeroInfo.skillId = skillId;
  28. }
  29. }
  30. [System.Serializable]
  31. public class EnemyGroup
  32. {
  33. /// <summary>
  34. /// 波次数
  35. /// </summary>
  36. public int count;
  37. /// <summary>
  38. /// 间隔时间
  39. /// </summary>
  40. public float jianGe;
  41. public TestHeroInfoConfig[] enemyHeroInfo;
  42. }
  43. public TestHeroInfoConfig[] myHeroInfo;
  44. public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
  45. }
  46. }