GameApplction.cs 2.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Core.AssetLoadTool.Asset;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.UTool;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility.CTween;
  11. using Utility.UITool;
  12. public class GameApplction : MonoBehaviour
  13. {
  14. public BundleLoadType BundleLoadType;
  15. public string h5Url;
  16. private Entity _root;
  17. private Entity _scene;
  18. private async void Start()
  19. {
  20. await InitGameApplication();
  21. Debug.Log("初始化完成");
  22. }
  23. private async CTask InitGameApplication()
  24. {
  25. _scene = new Scene();
  26. _root = new Entity();
  27. _root.Parent = _scene;
  28. // 更新资源需要,这部分放在最前面
  29. _root.AddComponent<TimerComponent>();
  30. _root.AddComponent<CoroutineLockComponent>();
  31. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  32. AssetBundleLoadManager.Instance.h5Url = h5Url;
  33. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  34. // await AudioManager.Instance.Init();
  35. // AudioManager.Instance.PlayBGM("Bgm_Title.mp3");
  36. await ConfigComponent.Instance.Preload(true);
  37. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  38. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  39. await uguiPackLoad.InitPack();
  40. _root.AddComponent<StaticUpdater>();
  41. _root.AddComponent<UIManager, Transform>(transform);
  42. await UIManager.Instance.InitUI();
  43. CustomTweenManager.Init();
  44. // YDSDKManager.init();
  45. // GSDKManager.Instance.Init();
  46. #if UNITY_ANDROID
  47. #if ENABLESDK
  48. YDSDKManager.init();
  49. GSDKManager.Instance.Init();
  50. #endif
  51. #endif
  52. }
  53. public void Update()
  54. {
  55. EventSystem.Instance.Update();
  56. AssetBundleLoadManager.Instance.UpdateBundle();
  57. TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
  58. }
  59. public void LateUpdate()
  60. {
  61. EventSystem.Instance.LateUpdate();
  62. }
  63. }