CombatAIBasic.cs 476 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.State;
  4. using UnityEngine;
  5. public class CombatAIBasic
  6. {
  7. public StateControl stateControl;
  8. public void Init(CombatHeroEntity combatHeroEntity)
  9. {
  10. stateControl = new StateControl();
  11. }
  12. public void ChangeState(string name)
  13. {
  14. stateControl.ChangeState(name);
  15. }
  16. public void Update(float t)
  17. {
  18. stateControl.Update(t);
  19. }
  20. }