GameApplction.cs 10 KB

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  1. using System;
  2. using Core.AssetLoadTool.Asset;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. // using Fort23.Mono.UpdateAsset;
  10. using Fort23.UTool;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Combat.CombatType;
  14. using GameLogic.CombatScenesTool;
  15. using GameLogic.Hero;
  16. using GameLogic.NetworkClient;
  17. using GameLogic.Player;
  18. using GameUI;
  19. using NetCore.Protocol.MemoryPack;
  20. using ThirdParty;
  21. using ThirdParty.DownloadSystem;
  22. #if UNITY_EDITOR
  23. using UnityEditor;
  24. #endif
  25. using UnityEngine;
  26. using UnityEngine.UI;
  27. using Utility.CTween;
  28. using Utility.UITool;
  29. public class GameApplction : IGameStart, ILogSend
  30. {
  31. public static GameApplction gameApplction;
  32. public GameRuntimeConfig gameRuntimeConfig;
  33. public ShaderVariantCollection ShaderVariantCollection;
  34. public BundleLoadType BundleLoadType;
  35. public string h5Url;
  36. private Entity _root;
  37. private Entity _scene;
  38. // public bool isTest;
  39. public int levelBattleId = 1;
  40. private GameStartUIPanel gameStartUIPanel;
  41. private System.Action LoadFinish;
  42. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  43. System.Action LoadFinish)
  44. {
  45. HotSyncContent.DownloadUI = gameStartUIPanel;
  46. this.LoadFinish = LoadFinish;
  47. gameApplction = this;
  48. Debug.Log("开始游戏逻辑");
  49. LogTool.LogSend = this;
  50. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  51. // UnityEngine.Screen.SetResolution(Screen.width);
  52. // GameUpdateAsset.Instance.Init(h5Url);
  53. Crasheye.SetRegisterLogFunction(UnityLogic);
  54. this.gameStartUIPanel = gameStartUIPanel;
  55. gameStartUIPanel.ShowMassge("开始加载资源");
  56. gameStartUIPanel.SetSlider(0);
  57. this.h5Url = h5Url;
  58. BundleLoadType = (BundleLoadType)LoadType;
  59. GameObject gameObject = new GameObject("app");
  60. gameObject.AddComponent<GameApplctionMono>();
  61. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  62. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  63. // await InitGameApplication();
  64. Debug.Log("初始化完成");
  65. }
  66. private async void AssetUpdateFinish()
  67. {
  68. Debug.Log("finish AssetUpdateFinish");
  69. await InitGameApplication();
  70. LoadFinish?.Invoke();
  71. Debug.Log("初始化完成");
  72. }
  73. private async CTask InitGameApplication()
  74. {
  75. _scene = new Scene();
  76. _root = new Entity();
  77. _root.Parent = _scene;
  78. _root.AddComponent<TimerComponent>();
  79. _root.AddComponent<CoroutineLockComponent>();
  80. gameStartUIPanel.ClearSlider();
  81. gameStartUIPanel.ShowMassge("loadBundle");
  82. gameStartUIPanel.SetSliderMaxValue(1);
  83. gameStartUIPanel.SetSlider(0.15f);
  84. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  85. AssetBundleLoadManager.Instance.h5Url = h5Url;
  86. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  87. #if !UNITY_EDITOR
  88. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  89. {
  90. if (basic.currBundle != null)
  91. {
  92. basic.currBundle.LoadAllAssets<Shader>();
  93. Shader.WarmupAllShadersWait();
  94. }
  95. }, null);
  96. #endif
  97. gameStartUIPanel.ShowMassge("loadConfig");
  98. gameStartUIPanel.SetSlider(0.25f);
  99. AssetHandle gameRuntimeAssetHandle =
  100. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  101. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  102. await ConfigComponent.Instance.Preload();
  103. await AnimationCurveManager.Instance.Init();
  104. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  105. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  106. await uguiPackLoad.InitPack();
  107. gameStartUIPanel.ShowMassge("loadLanguage");
  108. gameStartUIPanel.SetSlider(0.45f);
  109. await LanguageManager.Instance.InitManager();
  110. _root.AddComponent<StaticUpdater>();
  111. _root.AddComponent<UIManager, Transform>(null);
  112. gameStartUIPanel.ShowMassge("loadUI");
  113. gameStartUIPanel.SetSlider(0.55f);
  114. await AudioManager.Instance.InitMainAudio();
  115. await UIManager.Instance.InitUI();
  116. CustomTweenManager.Init();
  117. RedDotManager.Instance.Init();
  118. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  119. await Login();
  120. }
  121. private async CTask Login()
  122. {
  123. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  124. // if (memoryResponse == null)
  125. // {
  126. // LogTool.Error("登陆失败");
  127. // return;
  128. // }
  129. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  130. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  131. UIManager.Instance.Canvas.gameObject.SetActive(true);
  132. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  133. {
  134. await MarskPanel.OpenPanel(255);
  135. }
  136. PlayerManager.Instance.Init();
  137. ShopManger.Instance.CustomInit();
  138. EventSystemManager.Instance.CustomInit();
  139. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  140. PlayerManager.Instance.AddSentimentData(1);
  141. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  142. {
  143. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  144. skillInfo.index = playerDataAllSkillData.useIndex;
  145. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  146. }
  147. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  148. {
  149. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  150. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  151. }
  152. // for (int i = 1; i < 4; i++)
  153. // {
  154. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  155. // }
  156. // PlayerManager.Instance.InitTestHero();
  157. await CombatDrive.Instance.Init();
  158. StartCombatInfo startCombatInfo = new StartCombatInfo();
  159. startCombatInfo.CombatType = CombatType.LevelBattle;
  160. #if UNITY_EDITOR
  161. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  162. if (testCombatHeroConfig != null)
  163. {
  164. startCombatInfo.CombatType = CombatType.TestCombat;
  165. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  166. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  167. }
  168. #endif
  169. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  170. CombatDrive.Instance.AddCombatController(new CombatController());
  171. gameStartUIPanel.ShowMassge("loadCombat");
  172. gameStartUIPanel.SetSlider(0.95f);
  173. var eventList = EventSystemManager.Instance.AddEvent(10001);
  174. if (eventList != null)
  175. {
  176. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  177. AccountFileInfo.Instance.SavePlayerData();
  178. }
  179. EventSystemManager.Instance.UpdateZuizhongEventData();
  180. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  181. // {
  182. // await MarskPanel.OpenPanel(255);
  183. // }
  184. await CombatDrive.Instance.StartCombat(startCombatInfo);
  185. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  186. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  187. .TaoismSkillId);
  188. if (startCombatInfo.CombatType != CombatType.TestCombat)
  189. {
  190. MainPanel mainPanel = await MainPanel.OpenPanel();
  191. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  192. {
  193. mainPanel.GObjectPoolInterface.SetActive(false);
  194. AppBarPanel.ClosePanel();
  195. }
  196. }
  197. gameStartUIPanel.ShowMassge("loadFinish");
  198. gameStartUIPanel.SetSlider(1f);
  199. XinShouCombat();
  200. }
  201. private void DialoguePanelOpenEvent(IEventData e)
  202. {
  203. MarskPanel.ClosePanel();
  204. }
  205. public async void XinShouCombat()
  206. {
  207. // MarskPanel.ClosePanel();
  208. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  209. {
  210. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  211. await EventSystemManager.Instance.TriggerEvent(eventList2,
  212. uiOpenOverCallBack: () => { });
  213. CTask cTask = CTask.Create();
  214. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  215. delegate(bool isWin)
  216. {
  217. LogTool.Log("战斗完成" + isWin);
  218. cTask.SetResult();
  219. });
  220. await cTask;
  221. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  222. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  223. mainPanel.GObjectPoolInterface.SetActive(true);
  224. await EventSystemManager.Instance.TriggerEvent(eventList1);
  225. AccountFileInfo.Instance.SavePlayerData();
  226. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  227. // AlterNamePanel.OpenPanel();
  228. // PlayerGuideManager.Instance.NextGuide();
  229. mainPanel.GetFocus();
  230. }
  231. else
  232. {
  233. MarskPanel.ClosePanel();
  234. }
  235. }
  236. public void SendError(string massge)
  237. {
  238. Crasheye.SendScriptException(massge, massge, "");
  239. }
  240. public void SendException(Exception e)
  241. {
  242. Crasheye.SendScriptException(e);
  243. }
  244. public void UnityLogic(string logString, string stackTrace, LogType type)
  245. {
  246. if (type == LogType.Error || type == LogType.Exception)
  247. {
  248. Crasheye.SendScriptException(logString, stackTrace, "");
  249. }
  250. }
  251. }