BoxPanelData.cs 1.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class BoxPanel
  9. {
  10. #region 自定义数据
  11. private Button _bg;
  12. public Button bg
  13. {
  14. get{
  15. if (_bg == null)
  16. {
  17. _bg = GetUIUnit<Button>("bg");
  18. }
  19. return _bg;
  20. }
  21. }
  22. private Button _close;
  23. public Button close
  24. {
  25. get{
  26. if (_close == null)
  27. {
  28. _close = GetUIUnit<Button>("close");
  29. }
  30. return _close;
  31. }
  32. }
  33. private Button _oneButton;
  34. public Button oneButton
  35. {
  36. get{
  37. if (_oneButton == null)
  38. {
  39. _oneButton = GetUIUnit<Button>("oneButton");
  40. }
  41. return _oneButton;
  42. }
  43. }
  44. private Button _tenButton;
  45. public Button tenButton
  46. {
  47. get{
  48. if (_tenButton == null)
  49. {
  50. _tenButton = GetUIUnit<Button>("tenButton");
  51. }
  52. return _tenButton;
  53. }
  54. }
  55. private Text _tenCion;
  56. public Text tenCion
  57. {
  58. get{
  59. if (_tenCion == null)
  60. {
  61. _tenCion = GetUIUnit<Text>("tenCion");
  62. }
  63. return _tenCion;
  64. }
  65. }
  66. private Text _onCion;
  67. public Text onCion
  68. {
  69. get{
  70. if (_onCion == null)
  71. {
  72. _onCion = GetUIUnit<Text>("onCion");
  73. }
  74. return _onCion;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }