WidgetHeroData.cs 1.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using TMPro;
  7. namespace Fort23.Mono
  8. {
  9. public partial class WidgetHero
  10. {
  11. #region 自定义数据
  12. private Image _bgImg;
  13. public Image bgImg
  14. {
  15. get{
  16. if (_bgImg == null)
  17. {
  18. _bgImg = GetUIUnit<Image>("bgImg");
  19. }
  20. return _bgImg;
  21. }
  22. }
  23. private Image _headIcon;
  24. public Image headIcon
  25. {
  26. get{
  27. if (_headIcon == null)
  28. {
  29. _headIcon = GetUIUnit<Image>("headIcon");
  30. }
  31. return _headIcon;
  32. }
  33. }
  34. private List<object> _stars;
  35. public List<object> stars
  36. {
  37. get{
  38. if (_stars == null)
  39. {
  40. _stars = GetUIUnit<List<object>>("stars");
  41. }
  42. return _stars;
  43. }
  44. }
  45. private TextMeshProUGUI _lv;
  46. public TextMeshProUGUI lv
  47. {
  48. get{
  49. if (_lv == null)
  50. {
  51. _lv = GetUIUnit<TextMeshProUGUI>("lv");
  52. }
  53. return _lv;
  54. }
  55. }
  56. private Image _zhiyeIcon;
  57. public Image zhiyeIcon
  58. {
  59. get{
  60. if (_zhiyeIcon == null)
  61. {
  62. _zhiyeIcon = GetUIUnit<Image>("zhiyeIcon");
  63. }
  64. return _zhiyeIcon;
  65. }
  66. }
  67. private Button _btnHero;
  68. public Button btnHero
  69. {
  70. get{
  71. if (_btnHero == null)
  72. {
  73. _btnHero = GetUIUnit<Button>("btnHero");
  74. }
  75. return _btnHero;
  76. }
  77. }
  78. #endregion 自定义数据结束
  79. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  80. {
  81. await base.SetUIGameObject(gObjectPoolInterface);
  82. Init();
  83. }
  84. }
  85. }