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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using TMPro;
- namespace Fort23.Mono
- {
- public partial class WidgetHero
- {
- #region 自定义数据
- private Image _bgImg;
- public Image bgImg
- {
- get{
- if (_bgImg == null)
- {
- _bgImg = GetUIUnit<Image>("bgImg");
- }
- return _bgImg;
- }
- }
- private Image _headIcon;
- public Image headIcon
- {
- get{
- if (_headIcon == null)
- {
- _headIcon = GetUIUnit<Image>("headIcon");
- }
- return _headIcon;
- }
- }
- private List<object> _stars;
- public List<object> stars
- {
- get{
- if (_stars == null)
- {
- _stars = GetUIUnit<List<object>>("stars");
- }
- return _stars;
- }
- }
- private TextMeshProUGUI _lv;
- public TextMeshProUGUI lv
- {
- get{
- if (_lv == null)
- {
- _lv = GetUIUnit<TextMeshProUGUI>("lv");
- }
- return _lv;
- }
- }
- private Image _zhiyeIcon;
- public Image zhiyeIcon
- {
- get{
- if (_zhiyeIcon == null)
- {
- _zhiyeIcon = GetUIUnit<Image>("zhiyeIcon");
- }
- return _zhiyeIcon;
- }
- }
- private Button _btnHero;
- public Button btnHero
- {
- get{
- if (_btnHero == null)
- {
- _btnHero = GetUIUnit<Button>("btnHero");
- }
- return _btnHero;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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