HeroDetailPanelData.cs 1.4 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class HeroDetailPanel
  9. {
  10. #region 自定义数据
  11. private Button _btnBack;
  12. public Button btnBack
  13. {
  14. get{
  15. if (_btnBack == null)
  16. {
  17. _btnBack = GetUIUnit<Button>("btnBack");
  18. }
  19. return _btnBack;
  20. }
  21. }
  22. private Text _heroGrade;
  23. public Text heroGrade
  24. {
  25. get{
  26. if (_heroGrade == null)
  27. {
  28. _heroGrade = GetUIUnit<Text>("heroGrade");
  29. }
  30. return _heroGrade;
  31. }
  32. }
  33. private Text _heroName;
  34. public Text heroName
  35. {
  36. get{
  37. if (_heroName == null)
  38. {
  39. _heroName = GetUIUnit<Text>("heroName");
  40. }
  41. return _heroName;
  42. }
  43. }
  44. private List<object> _stars;
  45. public List<object> stars
  46. {
  47. get{
  48. if (_stars == null)
  49. {
  50. _stars = GetUIUnit<List<object>>("stars");
  51. }
  52. return _stars;
  53. }
  54. }
  55. private MyImage _iconZhiYe;
  56. public MyImage iconZhiYe
  57. {
  58. get{
  59. if (_iconZhiYe == null)
  60. {
  61. _iconZhiYe = GetUIUnit<MyImage>("iconZhiYe");
  62. }
  63. return _iconZhiYe;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }