GameApplction.cs 2.4 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using Fort23.Mono;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.CombatType;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Utility.CTween;
  12. using Utility.UITool;
  13. public class GameApplction : MonoBehaviour
  14. {
  15. public ShaderVariantCollection ShaderVariantCollection;
  16. public BundleLoadType BundleLoadType;
  17. public string h5Url;
  18. private Entity _root;
  19. private Entity _scene;
  20. public bool isTest;
  21. public int levelBattleId;
  22. private async void Start()
  23. {
  24. ShaderVariantCollection.WarmUp();
  25. await InitGameApplication();
  26. Debug.Log("初始化完成");
  27. }
  28. private async CTask InitGameApplication()
  29. {
  30. _scene = new Scene();
  31. _root = new Entity();
  32. _root.Parent = _scene;
  33. _root.AddComponent<TimerComponent>();
  34. _root.AddComponent<CoroutineLockComponent>();
  35. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  36. AssetBundleLoadManager.Instance.h5Url = h5Url;
  37. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  38. await ConfigComponent.Instance.Preload();
  39. await AnimationCurveManager.Instance.Init();
  40. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  41. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  42. await uguiPackLoad.InitPack();
  43. await LanguageManager.Instance.InitManager();
  44. _root.AddComponent<StaticUpdater>();
  45. _root.AddComponent<UIManager, Transform>(transform);
  46. await UIManager.Instance.InitUI();
  47. CustomTweenManager.Init();
  48. PlayerManager.Instance.Init();
  49. //主UI加载
  50. MainSceneController.Instance.Init();
  51. StartCombatInfo startCombatInfo = new StartCombatInfo();
  52. startCombatInfo.CombatType = isTest ? CombatType.TestCombat : CombatType.LevelBattle;
  53. startCombatInfo.levelBattleId = levelBattleId;
  54. CombatDrive.Instance.AddCombatController(new CombatController());
  55. await CombatDrive.Instance.StartCombat(startCombatInfo);
  56. }
  57. public void Update()
  58. {
  59. EventSystem.Instance.Update();
  60. AssetBundleLoadManager.Instance.UpdateBundle();
  61. TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
  62. }
  63. public void LateUpdate()
  64. {
  65. EventSystem.Instance.LateUpdate();
  66. }
  67. }