HeroModelConfig.cs 1.8 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroModelConfig.json")]
  8. public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroModelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///称号
  19. /// </summary>
  20. public int nickName;
  21. /// <summary>
  22. ///名字
  23. /// </summary>
  24. public int name;
  25. /// <summary>
  26. ///头像素材名
  27. /// </summary>
  28. public string headicon;
  29. /// <summary>
  30. ///模型名称
  31. /// </summary>
  32. public string model;
  33. /// <summary>
  34. ///
  35. /// </summary>
  36. public bool isUseGpu;
  37. /// <summary>
  38. ///星级
  39. /// </summary>
  40. public int starGrade;
  41. /// <summary>
  42. ///稀有度 1.精英r / 小怪 2.史诗 sr / 精英小怪1 3.传说ssr / 精英小怪2 4. BOSS 5. 精英小怪3
  43. /// </summary>
  44. public int rarity;
  45. /// <summary>
  46. ///职业 1.战士 2.法师 3.牧师 4.游侠
  47. /// </summary>
  48. public int profession;
  49. /// <summary>
  50. ///生命值
  51. /// </summary>
  52. public int hp;
  53. /// <summary>
  54. ///防御力
  55. /// </summary>
  56. public int def;
  57. /// <summary>
  58. ///暴击率
  59. /// </summary>
  60. public int crit;
  61. /// <summary>
  62. ///攻击力
  63. /// </summary>
  64. public int attack;
  65. /// <summary>
  66. ///移动速度
  67. /// </summary>
  68. public int move_speed;
  69. /// <summary>
  70. ///攻击速度
  71. /// </summary>
  72. public float speed_atk;
  73. /// <summary>
  74. ///攻击范围
  75. /// </summary>
  76. public int range_atk;
  77. /// <summary>
  78. ///技能ID
  79. /// </summary>
  80. public int[] skillID;
  81. /// <summary>
  82. ///英雄故事文本
  83. /// </summary>
  84. public int heroStory;
  85. }
  86. }
  87. // End of Auto Generated Code