ITimeLineTriggerEvent.cs 878 B

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  1. using CombatCore.SerializationTimeLine;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
  4. {
  5. public interface ITimeLineTriggerEvent : ITimeLineEventBasic
  6. {
  7. /// <summary>
  8. /// TimeLineTriggerType=触发类型
  9. /// string=触发额外值,timeline配置
  10. /// EntityBasic 触发的目标对象
  11. /// object 额外数据由Skill带出
  12. /// </summary>
  13. public void TimeLineTrigger(string groupName, ILifetCycleHitPoint targetEntity,ITimelineFxLogic timelineFxLogic,TriggerData triggerData);
  14. public void TimelineFxLogicInit(string groupName,ITimelineFxLogic timelineFxLogic,TriggerData triggerData);
  15. public void TimeLineTriggerGround(string groupName,ITimelineFxLogic timelineFxLogic,TriggerData triggerData);
  16. }
  17. }