TimeLineTimeTriggerEventLogicBasic.cs 1.3 KB

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  1. using System.Collections.Generic;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TimeLineTimeTriggerEventLogicBasic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. TimeLineTriggerSerialization timeLineTriggerSerialization =
  13. mTimeLineAssetSerialization as TimeLineTriggerSerialization;
  14. ITimeLineTriggerEvent trigger= _timeLineTriggerEntity as ITimeLineTriggerEvent;
  15. if (trigger != null)
  16. {
  17. BetterList<ILifetCycleHitPoint> timeLineEntities = GetSkillTarget();
  18. for (int i = 0; i < timeLineEntities.Count; i++)
  19. {
  20. trigger.TimeLineTrigger(mTimeLineAssetSerialization.groupName, timeLineEntities[i],null,extraData);
  21. }
  22. }
  23. }
  24. protected override void ProLeave()
  25. {
  26. }
  27. protected override void ProTimeUpdate()
  28. {
  29. }
  30. protected override void ProBreakTimeLine()
  31. {
  32. }
  33. protected override void ProDispose()
  34. {
  35. }
  36. }
  37. }