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- using Fort23.UTool;
- #if !COMBAT_SERVER
- using UnityEngine;
- #endif
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
- {
- public class TimeLineEndSingLogic : TimeLineEventLogicBasic
- {
- protected override void ProSetCombatInfo()
- {
- }
- protected override void ProEnter()
- {
- ITimeLineEndSing timeLineEndSing =
- _timeLineTriggerEntity as ITimeLineEndSing;
- if (timeLineEndSing != null)
- {
- LogTool.Log("技能结束");
- timeLineEndSing.TimeLineEndSing(timeLineAssetSerialization.groupName);
- }
- }
- protected override void ProLeave()
- {
- }
- protected override void ProTimeUpdate()
- {
- }
- protected override void ProBreakTimeLine()
- {
- }
- protected override void ProDispose()
- {
- }
- }
- }
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