TimeLineAudioEventLogic.cs 1.4 KB

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  1. using Fort23.UTool;
  2. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  3. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  4. #if !COMBAT_SERVER
  5. using UnityEngine.EventSystems;
  6. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  7. using UnityEngine;
  8. #endif
  9. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  10. {
  11. public class TimeLineAudioEventLogic : TimeLineEventLogicBasic
  12. {
  13. protected override void ProSetCombatInfo()
  14. {
  15. }
  16. protected override void ProEnter()
  17. {
  18. #if !COMBAT_SERVER
  19. TimeLineAudioSeralization timeLineAudioSeralization =
  20. mTimeLineAssetSerialization as TimeLineAudioSeralization;
  21. if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
  22. {
  23. ITimeLineAudio iTimeLineSkillStart =
  24. TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineAudio>();
  25. if (iTimeLineSkillStart != null)
  26. {
  27. iTimeLineSkillStart.PlayAudio(timeLineAudioSeralization.audioName,
  28. timeLineAudioSeralization.isLoop);
  29. }
  30. }
  31. #endif
  32. }
  33. protected override void ProLeave()
  34. {
  35. }
  36. protected override void ProTimeUpdate()
  37. {
  38. }
  39. protected override void ProBreakTimeLine()
  40. {
  41. }
  42. protected override void ProDispose()
  43. {
  44. }
  45. }
  46. }