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- using System.Collections.Generic;
- using Common.Utility.CombatEvent;
- using Core.Utility;
- using Fort23.Core;
- using Utility;
- namespace GameLogic.Bag
- {
- public class BagController : Singleton<BagController>
- {
- /// <summary>
- /// 玩家的所有道具(包含货币)
- /// </summary>
- private List<ItemInfo> m_bagList = new List<ItemInfo>();
-
- /// <summary>
- /// 外部访问用
- /// </summary>
- public List<ItemInfo> BagList => m_bagList;
- public void Init()
- {
- foreach (var itemData in AccountFileInfo.Instance.playerData.ItemListData)
- {
- m_bagList.Add(new ItemInfo(itemData));
- }
- }
-
- #region 快速添加和扣除常用道具
- /// <summary>
- /// 加金币
- /// </summary>
- /// <param name="count"></param>
- public void AddCoin(long count)
- {
- AddItem(GlobalParam.Item_Coin_ID, count);
- }
- /// <summary>
- /// 扣金币
- /// </summary>
- /// <param name="count"></param>
- public bool DeductCoin(long count)
- {
- return DeductItem(GlobalParam.Item_Coin_ID, count);
- }
- /// <summary>
- /// 加钻石
- /// </summary>
- /// <param name="count"></param>
- public void AddDiamond(long count)
- {
- AddItem(GlobalParam.Item_Diamond_ID, count);
- }
- /// <summary>
- /// 扣钻石
- /// </summary>
- /// <param name="count"></param>
- public bool DeductDiamond(long count)
- {
- return DeductItem(GlobalParam.Item_Diamond_ID, count);
- }
- /// <summary>
- /// 加英雄经验
- /// </summary>
- /// <param name="count"></param>
- public void AddHeroExp(long count)
- {
- AddItem(GlobalParam.Item_HeroExp_ID, count);
- }
- /// <summary>
- /// 扣英雄经验
- /// </summary>
- /// <param name="count"></param>
- public bool DuctHeroExp(long count)
- {
- return DeductItem(GlobalParam.Item_HeroExp_ID, count);
- }
-
- /// <summary>
- /// 道具是否足够
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="count"></param>
- /// <returns></returns>
- public bool IsEnough(ItemInfo item, long count)
- {
- if (item.config.ID <= 0)
- {
- return false;
- }
- if (item.count >= count)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- /// <summary>
- /// 道具是否足够
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="count"></param>
- /// <returns></returns>
- public bool IsEnough(int itemId, long count)
- {
- ItemInfo item = GetItemInfo(itemId);
- return IsEnough(item, count);
- }
- #endregion
-
- public bool AddItem(int itemId, long count)
- {
- ItemInfo item = GetItemInfo(itemId);
- return AddItem(item, count);
- }
- /// <summary>
- /// 添加道具,最后都走这里
- /// </summary>
- /// <param name="item"></param>
- /// <param name="count"></param>
- /// <returns></returns>
- public bool AddItem(ItemInfo item, long count)
- {
- if (item.config.ID <= 0)
- {
- return false;
- }
- item.count += count;
- EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
- AccountFileInfo.Instance.SaveItemData(item);
- return true;
- }
-
- /// <summary>
- /// 扣除道具,最后都这里
- /// </summary>
- /// <param name="item"></param>
- /// <param name="count"></param>
- /// <returns></returns>
- public bool DeductItem(ItemInfo item, long count)
- {
- if (item.config.ID <= 0)
- {
- return false;
- }
- if (item.count >= count)
- {
- item.count -= count;
- }
- else
- {
- return false;
- }
-
- EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
- AccountFileInfo.Instance.SaveItemData(item);
- return true;
- }
- public bool DeductItem(int itemId, long count)
- {
- ItemInfo item = GetItemInfo(itemId);
- return DeductItem(item, count);
- }
- public ItemInfo GetItemInfo(int itemId)
- {
- for (int i = 0; i < m_bagList.Count; i++)
- {
- ItemInfo item = m_bagList[i];
- if (item.ID == itemId)
- {
- return item;
- }
- }
-
- ItemInfo newItem = new ItemInfo(itemId);
- if (newItem.config.ID > 0)
- {
- m_bagList.Add(newItem);
- }
- return newItem;
- }
- }
- }
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