- using UnityEngine;
- namespace EnhancedHierarchy.Icons {
- public sealed class None : IconBase {
- public override float Width { get { return 0f; } }
- public override string Name { get { return "None"; } }
- public override IconPosition Side { get { return IconPosition.All; } }
- public override void DoGUI(Rect rect) { }
- }
- }
|