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- using System;
- using System.Diagnostics;
- using UnityEditor;
- namespace EnhancedHierarchy {
- /// <summary>Utility class for running async tasks within the main thread.</summary>
- public static class After {
- /// <summary>Wait for a condition to become true, then executes the callback.</summary>
- /// <param name="condition">Function that will be called every frame that returns whether to invoke the callback or not.</param>
- /// <param name="callback">The callback to be called when the condition becomes true.</param>
- /// <param name="timeoutMs">Maximum time to wait in milliseconds before cancelling the callback.</param>
- public static void Condition(Func<bool> condition, Action callback, double timeoutMs = 0d) {
- var update = new EditorApplication.CallbackFunction(() => { });
- var timeoutsAt = EditorApplication.timeSinceStartup + (timeoutMs / 1000d);
- var stack = new StackFrame(1, true);
- update = () => {
- if (timeoutMs > 0d && EditorApplication.timeSinceStartup >= timeoutsAt) {
- EditorApplication.update -= update;
- UnityEngine.Debug.LogErrorFormat("Condition timedout at {0}:{1}", stack.GetFileName(), stack.GetFileLineNumber());
- return;
- }
- if (condition()) {
- EditorApplication.update -= update;
- callback();
- }
- };
- EditorApplication.update += update;
- }
- /// <summary>Wait for the given amount of editor frames, then executes the callback.</summary>
- /// <param name="frames">The number of frames to wait for.</param>
- /// <param name="callback">The callback to be called after the specified frames.</param>
- public static void Frames(int frames, Action callback) {
- var f = 0;
- Condition(() => f++ >= frames, callback);
- }
- /// <summary>Wait for the given time, then executes the callback.</summary>
- /// <param name="milliseconds">How long to wait until calling the callback, in milliseconds.</param>
- /// <param name="callback">The callback to be called after the specified time.</param>
- public static void Milliseconds(double milliseconds, Action callback) {
- var end = EditorApplication.timeSinceStartup + (milliseconds / 1000f);
- Condition(() => EditorApplication.timeSinceStartup >= end, callback);
- }
- }
- }
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