SkillFeaturesData.cs 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. using System;
  2. using Fort23.Core;
  3. namespace GameLogic.Combat.Skill
  4. {
  5. [Flags]
  6. public enum SkillFeaturesType
  7. {
  8. Null = 0,
  9. // 金
  10. Gold = 1,
  11. // 木
  12. Wood = 2,
  13. // 水
  14. Water = 4,
  15. // 火
  16. Fire = 8,
  17. // 土
  18. Earth = 16,
  19. }
  20. public class SkillFeaturesData : CObject
  21. {
  22. /// <summary>
  23. /// 防御值
  24. /// </summary>
  25. public int def;
  26. /// <summary>
  27. /// 生命值
  28. /// </summary>
  29. public int hp;
  30. public bool isEnemy;
  31. public SkillFeaturesType SkillFeaturesType;
  32. public int GetRestrained(SkillFeaturesType targetSkillFeaturesType)
  33. {
  34. int c = 0;
  35. if (SkillFeaturesType.HasFlag(SkillFeaturesType.Gold))
  36. {
  37. if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
  38. {
  39. c++;
  40. }
  41. }
  42. if (SkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
  43. {
  44. if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Earth))
  45. {
  46. c++;
  47. }
  48. }
  49. if (SkillFeaturesType.HasFlag(SkillFeaturesType.Water))
  50. {
  51. if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Fire))
  52. {
  53. c++;
  54. }
  55. }
  56. if (SkillFeaturesType.HasFlag(SkillFeaturesType.Fire))
  57. {
  58. if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Gold))
  59. {
  60. c++;
  61. }
  62. }
  63. if (SkillFeaturesType.HasFlag(SkillFeaturesType.Earth))
  64. {
  65. if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
  66. {
  67. c++;
  68. }
  69. }
  70. return c;
  71. }
  72. public SkillFeaturesData CapyFeaturesData()
  73. {
  74. SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
  75. skillFeaturesData.hp = hp;
  76. skillFeaturesData.def = def;
  77. skillFeaturesData.isEnemy = isEnemy;
  78. skillFeaturesData.SkillFeaturesType = SkillFeaturesType;
  79. return skillFeaturesData;
  80. }
  81. public override void ActiveObj()
  82. {
  83. }
  84. public override void DormancyObj()
  85. {
  86. }
  87. }
  88. }