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- using System;
- using Fort23.Core;
- namespace GameLogic.Combat.Skill
- {
- [Flags]
- public enum SkillFeaturesType
- {
- Null = 0,
- // 金
- Gold = 1,
- // 木
- Wood = 2,
- // 水
- Water = 4,
- // 火
- Fire = 8,
- // 土
- Earth = 16,
- }
- public class SkillFeaturesData : CObject
- {
- /// <summary>
- /// 防御值
- /// </summary>
- public int def;
- /// <summary>
- /// 生命值
- /// </summary>
- public int hp;
- public bool isEnemy;
- public SkillFeaturesType SkillFeaturesType;
- public int GetRestrained(SkillFeaturesType targetSkillFeaturesType)
- {
- int c = 0;
- if (SkillFeaturesType.HasFlag(SkillFeaturesType.Gold))
- {
- if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
- {
- c++;
- }
- }
- if (SkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
- {
- if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Earth))
- {
- c++;
- }
- }
- if (SkillFeaturesType.HasFlag(SkillFeaturesType.Water))
- {
- if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Fire))
- {
- c++;
- }
- }
- if (SkillFeaturesType.HasFlag(SkillFeaturesType.Fire))
- {
- if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Gold))
- {
- c++;
- }
- }
- if (SkillFeaturesType.HasFlag(SkillFeaturesType.Earth))
- {
- if (targetSkillFeaturesType.HasFlag(SkillFeaturesType.Wood))
- {
- c++;
- }
- }
- return c;
- }
- public SkillFeaturesData CapyFeaturesData()
- {
- SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
- skillFeaturesData.hp = hp;
- skillFeaturesData.def = def;
- skillFeaturesData.isEnemy = isEnemy;
- skillFeaturesData.SkillFeaturesType = SkillFeaturesType;
- return skillFeaturesData;
- }
- public override void ActiveObj()
- {
- }
- public override void DormancyObj()
- {
- }
- }
- }
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