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- namespace GameLogic.Combat.Skill.MagicSkill
- {
- public class MagicSkillBasic : SkillBasic
- {
- protected MagicAttShowBasic magicAttShowBasic;
-
- protected override void ProUseSkill()
- {
- _finishTimeLineGroupName = "-1";
- ProMagicUseSkill();
- }
- protected virtual void ProMagicUseSkill()
- {
- }
- protected void SetMagicAttShowBasic(MagicAttShowBasic magicAttShowBasic)
- {
- this.magicAttShowBasic = magicAttShowBasic;
- }
- protected override void ProCombatUpdate(float time)
- {
- if (magicAttShowBasic != null)
- {
- magicAttShowBasic.Update(time);
- }
- MagicSkillUpdate(time);
- }
- protected virtual void MagicSkillUpdate(float time)
- {
- }
- }
- }
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