CombatHeroTimeLineControl.cs 4.4 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using Fort23.Core;
  4. using Utility;
  5. namespace GameLogic.Combat.Hero
  6. {
  7. public class CombatHeroTimeLineControl : IDisposable
  8. {
  9. private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
  10. new BetterList<TimeLineEventLogicGroupBasic>();
  11. private ShowBaiscEntity combatHeroEntity;
  12. private Map<string, TimeLienData> _addTimeLienDatas = new Map<string, TimeLienData>();
  13. public void Init(ShowBaiscEntity combatHeroEntity)
  14. {
  15. this.combatHeroEntity = combatHeroEntity;
  16. }
  17. public void AddTimeLienData(string key, TimeLienData timeLienData)
  18. {
  19. _addTimeLienDatas.Add(key, timeLienData);
  20. }
  21. public void AddTimeLienData(TimeLienData timeLienData)
  22. {
  23. if (_addTimeLienDatas.ContainsKey(timeLienData.timeLineName))
  24. {
  25. return;
  26. }
  27. _addTimeLienDatas.Add(timeLienData.timeLineName, timeLienData);
  28. }
  29. public void RemoveTimeLineData(string key)
  30. {
  31. _addTimeLienDatas.Remove(key);
  32. }
  33. public void RemoveTimeLineData(TimeLienData timeLienData)
  34. {
  35. _addTimeLienDatas.Remove(timeLienData.timeLineName);
  36. }
  37. public TimeLineEventLogicGroupBasic AddEventLogicGroup(string groupName)
  38. {
  39. for (_addTimeLienDatas.Begin(); _addTimeLienDatas.Next();)
  40. {
  41. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  42. _addTimeLienDatas.Value
  43. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  44. if (timeLineEventLogicGroup != null)
  45. {
  46. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null,0);
  47. AddEventLogicGroup(timeLineEventLogicGroup);
  48. }
  49. return timeLineEventLogicGroup;
  50. }
  51. return null;
  52. }
  53. public T GetTimeLineEventLogicGroup<T>(string groupName) where T : TimeLineEventLogicGroupBasic, new()
  54. {
  55. for (_addTimeLienDatas.Begin(); _addTimeLienDatas.Next();)
  56. {
  57. T timeLineEventLogicGroup =
  58. _addTimeLienDatas.Value
  59. .GetTimeLineEventLogicGroup<T>(groupName, null);
  60. if (timeLineEventLogicGroup != null)
  61. {
  62. return timeLineEventLogicGroup;
  63. }
  64. }
  65. return null;
  66. }
  67. public T GetTimeLineEventLogicGroup<T>(string timeLineName, string groupName)
  68. where T : TimeLineEventLogicGroupBasic, new()
  69. {
  70. if (string.IsNullOrEmpty(timeLineName))
  71. {
  72. return GetTimeLineEventLogicGroup<T>(groupName);
  73. }
  74. else
  75. {
  76. if (_addTimeLienDatas.TryGetValue(timeLineName, out TimeLienData timeLienData))
  77. {
  78. T timeLineEventLogicGroup =
  79. _addTimeLienDatas.Value
  80. .GetTimeLineEventLogicGroup<T>(groupName, null);
  81. return timeLineEventLogicGroup;
  82. }
  83. }
  84. return null;
  85. }
  86. public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  87. {
  88. _currRunEventLogicGroupList.Add(eventLogicGroup);
  89. eventLogicGroup.Update(0);
  90. }
  91. public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  92. {
  93. _currRunEventLogicGroupList.Remove(eventLogicGroup);
  94. }
  95. public void Update(float deltaTime)
  96. {
  97. for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
  98. {
  99. TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
  100. bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
  101. if (isEnd)
  102. {
  103. _currRunEventLogicGroupList.Remove(timeLineEventLogicGroupBasic);
  104. CObjectPool.Instance.Recycle(timeLineEventLogicGroupBasic);
  105. }
  106. }
  107. }
  108. public void Dispose()
  109. {
  110. _currRunEventLogicGroupList.Clear();
  111. _addTimeLienDatas.Clear();
  112. }
  113. }
  114. }