CombatCalculateTool.cs 6.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Hero;
  7. using Utility;
  8. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  9. namespace GameLogic.Combat.CombatTool
  10. {
  11. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  12. {
  13. public Random Random = new Random();
  14. public CombatCalculateTool()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. }
  18. public int GetOdd()
  19. {
  20. return Random.Next(0, 100);
  21. }
  22. public int GetOdd(int min, int max)
  23. {
  24. return Random.Next(min, max);
  25. }
  26. public long GetVlaueRatioForLong(long value, float ration)
  27. {
  28. long v = (value * (long)(ration * 100)) / 10000;
  29. return v;
  30. }
  31. public int GetVlaueRatioForInt(int value, float ration)
  32. {
  33. int v = (value * (int)(ration * 100)) / 10000;
  34. return v;
  35. }
  36. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  37. TriggerData triggerData, HarmType harmType = HarmType.Null)
  38. {
  39. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  40. attType, triggerData, harmType);
  41. }
  42. /// <summary>
  43. /// 造成伤害
  44. /// </summary>n
  45. /// <param name="source">攻击方</param>
  46. /// <param name="target">被攻击方</param>
  47. /// <param name="att">伤害值</param>
  48. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  49. AttType attType, TriggerData triggerData,
  50. HarmType harmType = HarmType.Default)
  51. {
  52. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  53. harmReturnInfo.source = source;
  54. harmReturnInfo.target = target;
  55. harmReturnInfo.att = att;
  56. harmReturnInfo.attType = attType;
  57. harmReturnInfo.harmType = harmType;
  58. harmReturnInfo.triggerData = triggerData;
  59. if (target.combatHeroEntity.isDie)
  60. {
  61. return harmReturnInfo;
  62. }
  63. if (CombatController.currActiveCombat.IsGameOver)
  64. {
  65. return harmReturnInfo;
  66. }
  67. if (target.combatHeroEntity.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.rolling))
  68. {
  69. harmReturnInfo.isMiss = true;
  70. return harmReturnInfo;
  71. }
  72. harmReturnInfo.att = att;
  73. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  74. return harmReturnInfo;
  75. }
  76. public HarmReturnInfo TrueHarm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  77. AttType attType, TriggerData triggerData,
  78. HarmType harmType = HarmType.Default)
  79. {
  80. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  81. harmReturnInfo.source = source;
  82. harmReturnInfo.target = target;
  83. harmReturnInfo.att = att;
  84. harmReturnInfo.attType = attType;
  85. harmReturnInfo.harmType = harmType;
  86. harmReturnInfo.triggerData = triggerData;
  87. if (target.combatHeroEntity.isDie)
  88. {
  89. return harmReturnInfo;
  90. }
  91. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  92. return harmReturnInfo;
  93. }
  94. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  95. AttType attType, HarmType harmType, TriggerData triggerData)
  96. {
  97. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  98. harmReturnInfo.source = source;
  99. harmReturnInfo.target = target;
  100. harmReturnInfo.att = att;
  101. harmReturnInfo.attType = attType;
  102. harmReturnInfo.harmType = harmType;
  103. harmReturnInfo.triggerData = triggerData;
  104. if (target.combatHeroEntity.isDie)
  105. {
  106. return harmReturnInfo;
  107. }
  108. target.combatHeroEntity.This<CombatHeroEntity>().Recover(harmReturnInfo);
  109. return harmReturnInfo;
  110. }
  111. public ILifetCycleHitPoint[] GetMinHpHero(ILifetCycleHitPoint[] allLifetCycleHitPoints, int count)
  112. {
  113. if (allLifetCycleHitPoints == null)
  114. {
  115. return null;
  116. }
  117. BetterList<ILifetCycleHitPoint> findHero = new BetterList<ILifetCycleHitPoint>();
  118. findHero.AddRange(allLifetCycleHitPoints);
  119. int currCount = Math.Min(allLifetCycleHitPoints.Length, count);
  120. ILifetCycleHitPoint[] minHpHero = new ILifetCycleHitPoint[currCount];
  121. for (int k = 0; k < currCount; k++)
  122. {
  123. CombatHeroEntity lifetCycleHitPoint = null;
  124. int index = 0;
  125. if (findHero.Count <= 0)
  126. {
  127. return minHpHero;
  128. }
  129. lifetCycleHitPoint = findHero[0].IfLifeCycle.This<CombatHeroEntity>();
  130. for (int j = 0; j < findHero.Count; j++)
  131. {
  132. CombatHeroEntity lifetCycleHitPoint2 =
  133. findHero[j].IfLifeCycle.This<CombatHeroEntity>();
  134. if (lifetCycleHitPoint2.HpBl < lifetCycleHitPoint.HpBl)
  135. {
  136. lifetCycleHitPoint = lifetCycleHitPoint2;
  137. index = j;
  138. }
  139. }
  140. ILifetCycleHitPoint currFindHitPoint = lifetCycleHitPoint.GetMainHotPoin<ILifetCycleHitPoint>(true);
  141. minHpHero[k] = currFindHitPoint;
  142. findHero.RemoveAt(index);
  143. }
  144. return minHpHero;
  145. }
  146. }
  147. }