BuffControl.cs 1.6 KB

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  1. using Fort23.Core;
  2. namespace GameLogic.Combat.Buff
  3. {
  4. public class BuffControl
  5. {
  6. private BetterList<BuffBasic> _allBuff = new BetterList<BuffBasic>();
  7. private CombatHeroEntity _combatHeroEntity;
  8. public void Init(CombatHeroEntity combatHeroEntity)
  9. {
  10. _combatHeroEntity = combatHeroEntity;
  11. }
  12. public void AddBuff(CombatHeroEntity source, BuffInfo buffInfo)
  13. {
  14. BuffBasic buffBasic = GetBuffBasic(buffInfo.BuffConfig.scriptsName);
  15. if (buffBasic == null)
  16. {
  17. return;
  18. }
  19. buffBasic.Init(_combatHeroEntity, source, buffInfo);
  20. _allBuff.Add(buffBasic);
  21. }
  22. protected BuffBasic GetBuffBasic(string buffName)
  23. {
  24. string typeName = "GameLogic.Combat.Buff." + buffName;
  25. {
  26. System.Type type = System.Type.GetType(typeName);
  27. if (type == null)
  28. {
  29. return null;
  30. }
  31. BuffBasic sb = (BuffBasic)CObjectPool.Instance.Fetch(type);
  32. return sb;
  33. }
  34. }
  35. public void RemoveBuff(BuffBasic buffBasic)
  36. {
  37. if (buffBasic == null)
  38. {
  39. return;
  40. }
  41. _allBuff.Remove(buffBasic);
  42. buffBasic.Dispose();
  43. CObjectPool.Instance.Recycle(buffBasic);
  44. }
  45. public void Update(float t)
  46. {
  47. for (int i = 0; i < _allBuff.Count; i++)
  48. {
  49. _allBuff[i].Update(t);
  50. }
  51. }
  52. }
  53. }