DialogueManager.cs 5.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Core.Event.Event;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.Mono;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using Utility;
  14. public class DialogueManager : Singleton<DialogueManager>
  15. {
  16. private int currentDialogueID;
  17. private Action onDialogueComplete;
  18. private Action onCancel;
  19. private EventConfig eventConfig;
  20. IDialogueMono dialogue;
  21. public void CustomInit(IDialogueMono dialogueMono)
  22. {
  23. dialogue = dialogueMono;
  24. }
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. currentDialogueID = dialogueID;
  32. onDialogueComplete = onComplete;
  33. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  34. if (eventConfig.EventType == 2)
  35. {
  36. EndDialogue1();
  37. }
  38. else
  39. {
  40. PlayDialogue(dialogueID);
  41. }
  42. }
  43. private void PlayDialogue(int dialogueID)
  44. {
  45. currentDialogueID = dialogueID;
  46. //神识探索的事件记录步骤
  47. if (EventSystemManager.Instance.CurrentEventList != null)
  48. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  49. AccountFileInfo.Instance.SavePlayerData();
  50. // 找到当前对话组
  51. var dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(dialogueID);
  52. if (dialogueConfig.ID == 0)
  53. {
  54. EndDialogue();
  55. return;
  56. }
  57. //挂机事件 弹出简单气泡对话
  58. if (eventConfig.EventTriggerType != 2)
  59. {
  60. dialogue.OpenDialoguePanel(dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  61. FishDialogue);
  62. }
  63. else
  64. {
  65. dialogue.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  66. }
  67. }
  68. public void FishDialogue(int? selectedOptionID)
  69. {
  70. if (selectedOptionID.HasValue)
  71. {
  72. // 玩家选择了选项,处理结果
  73. SelectOption(selectedOptionID.Value);
  74. }
  75. else
  76. {
  77. // 无选
  78. EndDialogue1();
  79. }
  80. }
  81. /// <summary>
  82. /// 处理选项选择
  83. /// </summary>
  84. public void SelectOption(int optionID)
  85. {
  86. PlayDialogue(optionID);
  87. }
  88. /// <summary>
  89. /// 结束对话
  90. /// </summary>
  91. private async void EndDialogue1()
  92. {
  93. EventConditionConfig dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(currentDialogueID);
  94. bool isCombatWin = false;
  95. switch (dialogueConfig.optionType)
  96. {
  97. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  98. case 1:
  99. EndDialogue();
  100. return;
  101. //进入战斗
  102. case 2:
  103. LogTool.Log("对话结束,进入战斗");
  104. //不是一次性事件弹出boss界面
  105. bool relust = false;
  106. if (eventConfig.EventType != 2)
  107. relust = await dialogue.OpenBossInfoPanel(dialogueConfig.optionPara1[0]);
  108. else
  109. relust = true;
  110. if (relust)
  111. {
  112. CTask cTask = CTask.Create();
  113. dialogue.StartCombat(dialogueConfig.optionPara1[0],
  114. delegate(bool isWin)
  115. {
  116. LogTool.Log("战斗完成" + isWin);
  117. isCombatWin = isWin;
  118. cTask.SetResult();
  119. });
  120. await cTask;
  121. dialogue.ChangeComabtState(CombatController.idle);
  122. }
  123. else
  124. {
  125. onCancel?.Invoke();
  126. return;
  127. }
  128. break;
  129. //获得奖励
  130. case 3:
  131. List<ItemInfo> itemInfos = new List<ItemInfo>();
  132. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  133. {
  134. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  135. if (dropConfig.dropType == 3)
  136. {
  137. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  138. itemInfos.Add(itemInfo);
  139. }
  140. else
  141. {
  142. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  143. itemInfos.AddRange(items);
  144. }
  145. }
  146. await dialogue.OpenRewardsPanel(eventConfig.ID, itemInfos);
  147. LogTool.Log("对话结束,获得奖励");
  148. break;
  149. }
  150. //如果有下一个对话id 走下一个id
  151. if (dialogueConfig.ResultOptions != null && dialogueConfig.ResultOptions.Length > 0)
  152. {
  153. if (dialogueConfig.optionType == 2)
  154. {
  155. if (isCombatWin)
  156. {
  157. PlayDialogue(dialogueConfig.ResultOptions[0]);
  158. }
  159. else
  160. {
  161. PlayDialogue(dialogueConfig.ResultOptions[1]);
  162. }
  163. }
  164. else
  165. {
  166. PlayDialogue(dialogueConfig.ResultOptions[0]);
  167. }
  168. }
  169. else
  170. {
  171. EndDialogue();
  172. }
  173. }
  174. /// <summary>
  175. /// 结束对话
  176. /// </summary>
  177. private void EndDialogue()
  178. {
  179. onDialogueComplete?.Invoke();
  180. }
  181. }