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							- using Core.Language;
 
- using GameLogic.Hero;
 
- using UnityEngine.UI;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SkillInfopanel")]
 
-     public partial class SkillInfopanel : UIPanel
 
-     {
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public void CustomInit(FaBaoInfo faBaoInfo)
 
-         {
 
-             Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);
 
-             Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();
 
-             Text_Tag.text = "法宝";
 
-             Text_tip.text = "法宝详情:";
 
-             Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
 
-             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
 
-             Text_Power.gameObject.SetActive(true);
 
-             StarRootGam.SetActive(false);
 
-             Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;
 
-         }
 
-         public void CustomInit(SkillInfo skillInfo)
 
-         {
 
-             Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
 
-             Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
 
-             Text_Tag.text = "功法";
 
-             Text_tip.text = "功法详情:";
 
-             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
 
-             Text_Power.gameObject.SetActive(false);
 
-             Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
 
-             StarRootGam.SetActive(true);
 
-             for (var i = 0; i < StarRoot.Count; i++)
 
-             {
 
-                 MyImage icon = StarRoot[i] as MyImage;
 
-                 if (i < skillInfo.skillConfig.level - 1)
 
-                 {
 
-                     icon.gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     icon.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-         }
 
-         public static async void OpenPanle(FaBaoInfo faBaoInfo)
 
-         {
 
-             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
 
-             skillInfopanel.CustomInit(faBaoInfo);
 
-         }
 
-         public static async void OpenPanle(SkillInfo faBaoInfo)
 
-         {
 
-             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
 
-             skillInfopanel.CustomInit(faBaoInfo);
 
-         }
 
-     }
 
- }
 
 
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