MainPanel.cs 8.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_GongFa.onClick.AddListener(() => { SkillSelectPanel.OpenSkillSelectPanel(); });
  55. Btn_Event.onClick.AddListener(() =>
  56. {
  57. EventSystemManager.Instance.isOpenUi = true;
  58. DivineSenceEventPreviewPanel.OpenPanel();
  59. });
  60. Btn_HeroInfomation.onClick.AddListener(async () =>
  61. {
  62. EventSystemManager.Instance.isOpenUi = true;
  63. MainHeroPanel mainHeroPanel =await MainHeroPanel.OpenPanel();
  64. await mainHeroPanel.UIClosed();
  65. EventSystemManager.Instance.isOpenUi = false;
  66. });
  67. Btn_DongFu.onClick.AddListener(async () =>
  68. {
  69. EventSystemManager.Instance.isOpenUi = true;
  70. CombatDrive.Instance.CombatController.isUpdate = false;
  71. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  72. await heroInformationPanel.UIClosed();
  73. CombatDrive.Instance.CombatController.isUpdate = true;
  74. EventSystemManager.Instance.isOpenUi = false;
  75. });
  76. }
  77. public override CTask<bool> AsyncInit(object[] uiData)
  78. {
  79. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  80. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  81. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  82. ChagneShenshiBtnActive();
  83. CreatShengShiEvent();
  84. return base.AsyncInit(uiData);
  85. }
  86. public async override CTask Show()
  87. {
  88. await base.Show();
  89. bool isHIde = false;
  90. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  91. {
  92. if (skillInfo != null)
  93. {
  94. isHIde = true;
  95. break;
  96. }
  97. }
  98. if (!isHIde)
  99. {
  100. SkillSelectPanel.OpenSkillSelectPanel();
  101. }
  102. CameraSelect.value = 0.2f;
  103. }
  104. private void CameraSelect_onValueChanged(float value)
  105. {
  106. if (CombatController.currActiveCombat == null ||
  107. CombatController.currActiveCombat.CombatCameraControllder == null)
  108. {
  109. return;
  110. }
  111. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  112. }
  113. private async void Bnt_shengShi_onClick()
  114. {
  115. // EventSystemManager.Instance.DetectRandomEvents();
  116. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  117. {
  118. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  119. return;
  120. }
  121. if (EventSystemManager.Instance.isTriggerEvent)
  122. return;
  123. EventSystemManager.Instance.isTriggerEvent = true;
  124. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  125. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  126. .playerHeroEntity.GameObject.transform);
  127. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  128. await TimerComponent.Instance.WaitAsync(800);
  129. if (eventLists == null || eventLists.Count == 0)
  130. {
  131. EventSystemManager.Instance.isTriggerEvent = false;
  132. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  133. return;
  134. }
  135. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  136. reeultEventLists = eventLists.Where((el) =>
  137. {
  138. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  139. return eventConfig.EventType == 2;
  140. }).ToList();
  141. int count = eventLists.Count;
  142. if (reeultEventLists != null && reeultEventLists.Count > 0)
  143. {
  144. foreach (var reeultEventList in reeultEventLists)
  145. {
  146. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  147. eventLists.Remove(reeultEventList);
  148. }
  149. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  150. await divineSenceEventResultPanel.UIClosed();
  151. }
  152. EventSystemManager.Instance.isTriggerEvent = false;
  153. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  154. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  155. AccountFileInfo.Instance.SavePlayerData();
  156. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  157. ChagneShenshiBtnActive();
  158. CreatShengShiEvent();
  159. }
  160. public async void CreatShengShiEvent()
  161. {
  162. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  163. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  164. for (var i = 0; i < count; i++)
  165. {
  166. ShengShiEventWidget shengShiEventWidget =
  167. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  168. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  169. }
  170. }
  171. [CustomMethod(CustomMethodType.Update)]
  172. public void Update()
  173. {
  174. if (Input.GetKeyDown(KeyCode.Y))
  175. {
  176. EventSystemManager.Instance.DetectRandomEvents();
  177. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  178. // {
  179. // LogTool.Log("战斗完成"+isWin);
  180. // });
  181. }
  182. }
  183. public async static CTask OpenPanel()
  184. {
  185. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  186. }
  187. }
  188. }