SelectFaBaoPanel.cs 4.1 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using GameLogic.Hero;
  5. using Utility;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "SelectFaBaoPanel")]
  9. public partial class SelectFaBaoPanel : UIPanel
  10. {
  11. private void Init()
  12. {
  13. }
  14. protected override void AddEvent()
  15. {
  16. }
  17. protected override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  23. }
  24. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  25. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  26. FaBaoInfo currentFaBaoInfo;
  27. FaBaoInfo selectedFaBaoInfo;
  28. int selectIndex;
  29. public async override CTask<bool> AsyncInit(object[] uiData)
  30. {
  31. for (var i = 0; i < PlayerManager.Instance.FaBaoControl.myAllFaBao.Count; i++)
  32. {
  33. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  34. faBaoWidget.CustomInit(PlayerManager.Instance.FaBaoControl.myAllFaBao[i]);
  35. faBaoWidget.onClick = OnClick;
  36. faBaoWidgets.Add(faBaoWidget);
  37. }
  38. return await base.AsyncInit(uiData);
  39. }
  40. private void OnClick(ItemWidgetBasic obj)
  41. {
  42. FaBaoWidget faBao = obj as FaBaoWidget;
  43. selectedFaBaoInfo = faBao.faoInfo;
  44. UpdateFaBaoUI(selectedFaBaoInfo);
  45. }
  46. public async void CustomInit(int selectIndex)
  47. {
  48. this.selectIndex = selectIndex;
  49. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  50. if (currentFaBaoInfo != null)
  51. {
  52. UpdateFaBaoUI(currentFaBaoInfo);
  53. }
  54. }
  55. private async void UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  56. {
  57. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  58. faBaoWidget.CustomInit(faBaoInfo);
  59. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." + faBaoInfo.FabaoPowerupConfig.ID;
  60. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  61. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
  62. switch (faBaoInfo.FabaoConfig.magicAttribute)
  63. {
  64. case 1:
  65. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  66. Text_Attribute.text = "金";
  67. break;
  68. case 2:
  69. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  70. Text_Attribute.text = "木";
  71. break;
  72. case 4:
  73. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  74. Text_Attribute.text = "水";
  75. break;
  76. case 8:
  77. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  78. Text_Attribute.text = "火";
  79. break;
  80. case 16:
  81. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  82. Text_Attribute.text = "土";
  83. break;
  84. }
  85. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  86. {
  87. FaBaoAttributeWidget faBaoAttributeWidget = await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  88. faBaoAttributeWidget.CusomtInit(keyValuePair.Key, keyValuePair.Value);
  89. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  90. }
  91. }
  92. public async static void OpenPanel(int selectIndex)
  93. {
  94. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  95. selectFaBaoPanel.CustomInit(selectIndex);
  96. }
  97. }
  98. }