MainHeroPanelData.cs 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MainHeroPanel
  9. {
  10. #region 自定义数据
  11. private Text _Text_PlayerName;
  12. public Text Text_PlayerName
  13. {
  14. get{
  15. if (_Text_PlayerName == null)
  16. {
  17. _Text_PlayerName = GetUIUnit<Text>("Text_PlayerName");
  18. }
  19. return _Text_PlayerName;
  20. }
  21. }
  22. private Text _Text_JIngJieName;
  23. public Text Text_JIngJieName
  24. {
  25. get{
  26. if (_Text_JIngJieName == null)
  27. {
  28. _Text_JIngJieName = GetUIUnit<Text>("Text_JIngJieName");
  29. }
  30. return _Text_JIngJieName;
  31. }
  32. }
  33. private Button _Bnt_FaBao1;
  34. public Button Bnt_FaBao1
  35. {
  36. get{
  37. if (_Bnt_FaBao1 == null)
  38. {
  39. _Bnt_FaBao1 = GetUIUnit<Button>("Bnt_FaBao1");
  40. }
  41. return _Bnt_FaBao1;
  42. }
  43. }
  44. private Button _Bnt_FaBao2;
  45. public Button Bnt_FaBao2
  46. {
  47. get{
  48. if (_Bnt_FaBao2 == null)
  49. {
  50. _Bnt_FaBao2 = GetUIUnit<Button>("Bnt_FaBao2");
  51. }
  52. return _Bnt_FaBao2;
  53. }
  54. }
  55. private GameObject _Bnt_FaBao3;
  56. public GameObject Bnt_FaBao3
  57. {
  58. get{
  59. if (_Bnt_FaBao3 == null)
  60. {
  61. _Bnt_FaBao3 = GetUIUnit<GameObject>("Bnt_FaBao3");
  62. }
  63. return _Bnt_FaBao3;
  64. }
  65. }
  66. private GameObject _Bnt_FaBao4;
  67. public GameObject Bnt_FaBao4
  68. {
  69. get{
  70. if (_Bnt_FaBao4 == null)
  71. {
  72. _Bnt_FaBao4 = GetUIUnit<GameObject>("Bnt_FaBao4");
  73. }
  74. return _Bnt_FaBao4;
  75. }
  76. }
  77. private Button _Btn_Close;
  78. public Button Btn_Close
  79. {
  80. get{
  81. if (_Btn_Close == null)
  82. {
  83. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  84. }
  85. return _Btn_Close;
  86. }
  87. }
  88. #endregion 自定义数据结束
  89. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  90. {
  91. await base.SetUIGameObject(gObjectPoolInterface);
  92. Init();
  93. }
  94. }
  95. }