FaBaoWidgetData.cs 866 B

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class FaBaoWidget
  9. {
  10. #region 自定义数据
  11. private MyImage _Icon_FaBaoIcon;
  12. public MyImage Icon_FaBaoIcon
  13. {
  14. get{
  15. if (_Icon_FaBaoIcon == null)
  16. {
  17. _Icon_FaBaoIcon = GetUIUnit<MyImage>("Icon_FaBaoIcon");
  18. }
  19. return _Icon_FaBaoIcon;
  20. }
  21. }
  22. private Text _Text_Level;
  23. public Text Text_Level
  24. {
  25. get{
  26. if (_Text_Level == null)
  27. {
  28. _Text_Level = GetUIUnit<Text>("Text_Level");
  29. }
  30. return _Text_Level;
  31. }
  32. }
  33. #endregion 自定义数据结束
  34. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  35. {
  36. await base.SetUIGameObject(gObjectPoolInterface);
  37. Init();
  38. }
  39. }
  40. }