ETFXSceneManager.cs 4.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. using UnityEngine.UI;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. namespace EpicToonFX
  7. {
  8. public class ETFXSceneManager : MonoBehaviour
  9. {
  10. public bool GUIHide = false;
  11. public bool GUIHide2 = false;
  12. public bool GUIHide3 = false;
  13. public bool GUIHide4 = false;
  14. public void LoadScene2DDemo() {
  15. SceneManager.LoadScene ("etfx_2ddemo");
  16. }
  17. public void LoadSceneCards() {
  18. SceneManager.LoadScene ("etfx_cards");
  19. }
  20. public void LoadSceneCombat() {
  21. SceneManager.LoadScene ("etfx_combat");
  22. }
  23. public void LoadSceneDecals() {
  24. SceneManager.LoadScene ("etfx_decals");
  25. }
  26. public void LoadSceneDecals2() {
  27. SceneManager.LoadScene ("etfx_decals2");
  28. }
  29. public void LoadSceneEmojis() {
  30. SceneManager.LoadScene ("etfx_emojis");
  31. }
  32. public void LoadSceneEmojis2() {
  33. SceneManager.LoadScene ("etfx_emojis2");
  34. }
  35. public void LoadSceneExplosions() {
  36. SceneManager.LoadScene ("etfx_explosions");
  37. }
  38. public void LoadSceneExplosions2() {
  39. SceneManager.LoadScene ("etfx_explosions2");
  40. }
  41. public void LoadSceneFire() {
  42. SceneManager.LoadScene ("etfx_fire");
  43. }
  44. public void LoadSceneOnomatopoeia() {
  45. SceneManager.LoadScene ("etfx_onomatopoeia");
  46. }
  47. public void LoadSceneFireworks() {
  48. SceneManager.LoadScene ("etfx_fireworks");
  49. }
  50. public void LoadSceneFlares() {
  51. SceneManager.LoadScene ("etfx_flares");
  52. }
  53. public void LoadSceneMagic() {
  54. SceneManager.LoadScene ("etfx_magic");
  55. }
  56. public void LoadSceneMagic2() {
  57. SceneManager.LoadScene ("etfx_magic2");
  58. }
  59. public void LoadSceneMagic3() {
  60. SceneManager.LoadScene ("etfx_magic3");
  61. }
  62. public void LoadSceneMainDemo() {
  63. SceneManager.LoadScene ("etfx_maindemo");
  64. }
  65. public void LoadSceneMissiles() {
  66. SceneManager.LoadScene ("etfx_missiles");
  67. }
  68. public void LoadScenePortals() {
  69. SceneManager.LoadScene ("etfx_portals");
  70. }
  71. public void LoadScenePortals2() {
  72. SceneManager.LoadScene ("etfx_portals2");
  73. }
  74. public void LoadScenePowerups() {
  75. SceneManager.LoadScene ("etfx_powerups");
  76. }
  77. public void LoadScenePowerups2() {
  78. SceneManager.LoadScene ("etfx_powerups2");
  79. }
  80. public void LoadScenePowerups3() {
  81. SceneManager.LoadScene ("etfx_powerups3");
  82. }
  83. public void LoadSceneSparkles() {
  84. SceneManager.LoadScene ("etfx_sparkles");
  85. }
  86. public void LoadSceneSwordCombat() {
  87. SceneManager.LoadScene ("etfx_swordcombat");
  88. }
  89. public void LoadSceneSwordCombat2() {
  90. SceneManager.LoadScene ("etfx_swordcombat2");
  91. }
  92. public void LoadSceneMoney() {
  93. SceneManager.LoadScene ("etfx_money");
  94. }
  95. public void LoadSceneHealing() {
  96. SceneManager.LoadScene ("etfx_healing");
  97. }
  98. public void LoadSceneWind() {
  99. SceneManager.LoadScene ("etfx_wind");
  100. }
  101. public void LoadSceneWater() {
  102. SceneManager.LoadScene ("etfx_water");
  103. }
  104. void Update ()
  105. {
  106. if(Input.GetKeyDown(KeyCode.L))
  107. {
  108. GUIHide = !GUIHide;
  109. if (GUIHide)
  110. {
  111. GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
  112. }
  113. else
  114. {
  115. GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
  116. }
  117. }
  118. if(Input.GetKeyDown(KeyCode.J))
  119. {
  120. GUIHide2 = !GUIHide2;
  121. if (GUIHide2)
  122. {
  123. GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
  124. }
  125. else
  126. {
  127. GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
  128. }
  129. }
  130. if(Input.GetKeyDown(KeyCode.H))
  131. {
  132. GUIHide3 = !GUIHide3;
  133. if (GUIHide3)
  134. {
  135. GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false;
  136. }
  137. else
  138. {
  139. GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true;
  140. }
  141. }
  142. if(Input.GetKeyDown(KeyCode.K))
  143. {
  144. GUIHide4 = !GUIHide4;
  145. if (GUIHide3)
  146. {
  147. GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
  148. }
  149. else
  150. {
  151. GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
  152. }
  153. }
  154. }
  155. }
  156. }