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- using UnityEngine;
- using System.Collections;
- namespace EpicToonFX
- {
- public class ETFXLoopScript : MonoBehaviour
- {
- public GameObject chosenEffect;
- public float loopTimeLimit = 2.0f;
-
- [Header("Spawn without")]
-
- public bool disableLights = true;
- public bool disableSound = true;
- void Start ()
- {
- PlayEffect();
- }
- public void PlayEffect()
- {
- StartCoroutine("EffectLoop");
- }
- IEnumerator EffectLoop()
- {
- GameObject effectPlayer = (GameObject) Instantiate(chosenEffect, transform.position, transform.rotation);
-
- if (disableLights && effectPlayer.GetComponent<Light>())
- {
- effectPlayer.GetComponent<Light>().enabled = false;
- }
- if (disableSound && effectPlayer.GetComponent<AudioSource>())
- {
- effectPlayer.GetComponent<AudioSource>().enabled = false;
- }
-
- yield return new WaitForSeconds(loopTimeLimit);
- Destroy (effectPlayer);
- PlayEffect();
- }
- }
- }
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