EnergyWidget.cs 3.3 KB

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  1. using Common.Utility.CombatEvent;
  2. using Core.Language;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "EnergyWidget")]
  13. public partial class EnergyWidget : UIComponent
  14. {
  15. private ItemConfig _itemConfig;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, Itemupdate);
  22. }
  23. private void Itemupdate(IEventData e)
  24. {
  25. ItemUpdateData data = e as ItemUpdateData;
  26. if (data.ItemInfo.itemID == _itemConfig.ID)
  27. {
  28. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(_itemConfig.ID).ToStringEx();
  29. }
  30. }
  31. public override void DelEvent()
  32. {
  33. EventManager.Instance.RemoveEventListener(CustomEventType.ItemUpdate, Itemupdate);
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Coin.onClick.AddListener(() =>
  38. {
  39. if (_itemConfig.ID == GlobalParam.Item_Coin_ID)
  40. {
  41. OnClickIcon_Coin_button();
  42. }
  43. else if (_itemConfig.ID == GlobalParam.Item_Diamond_ID)
  44. {
  45. OnClickIcon_Diamon_button();
  46. }
  47. else if (_itemConfig.ID == GlobalParam.Item_HeroExp_ID)
  48. {
  49. OnClickIcon_HeroExp_button();
  50. }
  51. });
  52. }
  53. private void OnClickIcon_HeroExp_button()
  54. {
  55. // TipMessagePanel.OpenTipMessagePanel("英雄经验,可用于升级英雄等级<color=#ff0000>(每杀死一个小怪能获得经验,击杀boss能获得大量经验)</color>",
  56. // new Vector2(Icon_HeroExp_button.transform.position.x, Icon_HeroExp_button.transform.position.y - 0.5f));
  57. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(104),
  58. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  59. }
  60. private void OnClickIcon_Coin_button()
  61. {
  62. // TipMessagePanel.OpenTipMessagePanel("金币,用于抽取英雄宝箱<color=#ff0000>(每杀死一个小怪有几率获得金币,击杀boss能获得大量金币)</color>",
  63. // new Vector2(Icon_Coin_button.transform.position.x, Icon_Coin_button.transform.position.y - 0.5f));
  64. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(105),
  65. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  66. }
  67. private void OnClickIcon_Diamon_button()
  68. {
  69. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(106),
  70. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  71. }
  72. public void CustomInit(int id)
  73. {
  74. _itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
  75. Icon_Energy.icon_name = _itemConfig.icon;
  76. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(id).ToString();
  77. }
  78. }
  79. }