AppBarPanel.cs 6.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "AppBarPanel")]
  11. public partial class AppBarPanel : UIPanel
  12. {
  13. UIPanel currentOpenUIPanel;
  14. private void Init()
  15. {
  16. isAddStack = false;
  17. }
  18. protected override void AddEvent()
  19. {
  20. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  21. }
  22. protected override void DelEvent()
  23. {
  24. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. private void DivineSensePointChange(IEventData e)
  27. {
  28. Text_divineSensePoint.text =
  29. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel(() => { Bnt_shengShi_onClick(); }); });
  34. Btn_GongFa.onClick.AddListener(async () =>
  35. {
  36. if (currentOpenUIPanel is SkillSelectPanel)
  37. {
  38. return;
  39. }
  40. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  41. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  42. currentOpenUIPanel = skillSelectPanel;
  43. });
  44. Btn_HeroInfomation.onClick.AddListener(async () =>
  45. {
  46. if (currentOpenUIPanel is MainHeroPanel)
  47. {
  48. return;
  49. }
  50. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  51. EventSystemManager.Instance.isOpenUi = true;
  52. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  53. currentOpenUIPanel = mainHeroPanel;
  54. await mainHeroPanel.UIClosed();
  55. EventSystemManager.Instance.isOpenUi = false;
  56. });
  57. Btn_DongFu.onClick.AddListener(async () =>
  58. {
  59. if (currentOpenUIPanel is HeroInformationPanel)
  60. {
  61. return;
  62. }
  63. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  64. EventSystemManager.Instance.isOpenUi = true;
  65. CombatDrive.Instance.CombatController.isUpdate = false;
  66. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  67. currentOpenUIPanel = heroInformationPanel;
  68. await heroInformationPanel.UIClosed();
  69. CombatDrive.Instance.CombatController.isUpdate = true;
  70. EventSystemManager.Instance.isOpenUi = false;
  71. });
  72. Btn_Back.onClick.AddListener(() =>
  73. {
  74. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  75. currentOpenUIPanel = null;
  76. // UIManager.Instance.GetComponent<MainPanel>().Show();
  77. // MainPanel.OpenPanel();
  78. });
  79. }
  80. private async void Bnt_shengShi_onClick()
  81. {
  82. // EventSystemManager.Instance.DetectRandomEvents();
  83. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  84. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  85. {
  86. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  87. return;
  88. }
  89. if (EventSystemManager.Instance.isTriggerEvent)
  90. return;
  91. EventSystemManager.Instance.isTriggerEvent = true;
  92. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  93. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  94. .playerHeroEntity.GameObject.transform);
  95. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  96. await TimerComponent.Instance.WaitAsync(800);
  97. EventSystemManager.Instance.isTriggerEvent = false;
  98. if (eventLists == null || eventLists.Count == 0)
  99. {
  100. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  101. return;
  102. }
  103. if (eventLists != null && eventLists.Count > 0)
  104. {
  105. EventSystemManager.Instance.isOpenUi = true;
  106. DivineSenceEventResultPanel divineSenceEventResultPanel =
  107. await DivineSenceEventResultPanel.OpenPanel(eventLists);
  108. await divineSenceEventResultPanel.UIClosed();
  109. EventSystemManager.Instance.isOpenUi = false;
  110. }
  111. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  112. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  113. AccountFileInfo.Instance.SavePlayerData();
  114. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  115. }
  116. public void CustomInit(UIPanel uiPanel)
  117. {
  118. if (uiPanel is MainPanel)
  119. {
  120. Btn_Back.gameObject.SetActive(false);
  121. bnt_shengShi.gameObject.SetActive(true);
  122. }
  123. else
  124. {
  125. Btn_Back.gameObject.SetActive(true);
  126. bnt_shengShi.gameObject.SetActive(false);
  127. }
  128. }
  129. public async static CTask OpenPanel(UIPanel uiPanel)
  130. {
  131. AppBarPanel appBarPanel = null;
  132. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  133. {
  134. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top);
  135. }
  136. else
  137. {
  138. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  139. await appBarPanel.Show();
  140. }
  141. appBarPanel.CustomInit(uiPanel);
  142. }
  143. public async static CTask ClosePanel()
  144. {
  145. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  146. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  147. }
  148. }
  149. }