EventSystemManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using Unity.Plastic.Newtonsoft.Json.Serialization;
  10. using UnityEngine;
  11. using Utility;
  12. using Random = UnityEngine.Random;
  13. public class EventSystemManager : Singleton<EventSystemManager>
  14. {
  15. List<EventConfig> eventConfigs = new List<EventConfig>();
  16. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  17. IDialogueMono dialogueMono;
  18. public AccountFileInfo.EventList CurrentEventList;
  19. public bool isTriggerEvent;
  20. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  21. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  22. public bool isOpenUi;
  23. Action onCompleteCallback;
  24. public void CustomInit(IDialogueMono dialogueMono)
  25. {
  26. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  27. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  28. this.dialogueMono = dialogueMono;
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. }
  31. private float timer = 0;
  32. private void Update()
  33. {
  34. timer += Time.deltaTime;
  35. if (timer > 1)
  36. {
  37. timer = 0;
  38. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  39. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  40. {
  41. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  42. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  43. AccountFileInfo.Instance.SavePlayerData();
  44. }
  45. }
  46. }
  47. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  48. {
  49. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  50. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  51. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  52. if (count <= 0)
  53. {
  54. //神识值不够
  55. return null;
  56. }
  57. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  58. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  59. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  60. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  61. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  62. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  63. // 神识升级逻辑
  64. UpDivinesense();
  65. // AccountFileInfo.Instance.SavePlayerData();
  66. var eventConfigs = DetectEvents(bigMapId, count);
  67. if (eventConfigs == null || eventConfigs.Count == 0)
  68. return default;
  69. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  70. for (var i = 0; i < eventConfigs.Count; i++)
  71. {
  72. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  73. eventList.eventID = eventConfigs[i].ID;
  74. eventLists.Add(eventList);
  75. }
  76. return eventLists;
  77. }
  78. private void UpDivinesense()
  79. {
  80. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  81. {
  82. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  83. {
  84. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  85. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  86. }
  87. }
  88. AccountFileInfo.Instance.SavePlayerData();
  89. }
  90. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  91. {
  92. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  93. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  94. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  95. var triggeredEvents = new List<EventConfig>();
  96. for (int i = 0; i < eventCount; i++)
  97. {
  98. //先掉落出品质
  99. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  100. // 获取通用事件
  101. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  102. //神识场景事件
  103. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  104. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  105. {
  106. continue;
  107. }
  108. int randomValue1 = Random.Range(0, 101);
  109. //刷场景事件
  110. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  111. {
  112. int randomValue2 = Random.Range(0, candidateEvents.Count);
  113. triggeredEvents.Add(candidateEvents[randomValue2]);
  114. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  115. }
  116. else if (globalEvents.Count > 0)
  117. {
  118. int randomValue2 = Random.Range(0, globalEvents.Count);
  119. triggeredEvents.Add(globalEvents[randomValue2]);
  120. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  121. }
  122. }
  123. if (triggeredEvents.Count == 0)
  124. {
  125. LogTool.Error("没有可以触发的事件");
  126. return default;
  127. }
  128. return triggeredEvents;
  129. }
  130. /// <summary>
  131. /// 触发随机事件
  132. /// </summary>
  133. public void DetectRandomEvents()
  134. {
  135. if (isTriggerEvent)
  136. return;
  137. if (isOpenUi)
  138. return;
  139. // 获取随机事件
  140. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  141. if (randomEvents.Count == 0)
  142. {
  143. LogTool.Warning("没有可以刷新的事件");
  144. return;
  145. }
  146. int idex = Random.Range(0, randomEvents.Count);
  147. TriggerEvent(randomEvents[idex]);
  148. }
  149. /// <summary>
  150. /// 触发事件
  151. /// </summary>
  152. public void TriggerEvent(EventConfig evt)
  153. {
  154. if (isTriggerEvent)
  155. return;
  156. isTriggerEvent = true;
  157. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  158. dialogueMono.ChangeComabtState(CombatController.idle);
  159. DialogueManager.Instance.StartDialogue(evt.EventBeginId, evt.ID, () => { CompleteEvent(evt.ID); });
  160. }
  161. /// <summary>
  162. /// 触发事件
  163. /// </summary>
  164. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  165. {
  166. if (isTriggerEvent)
  167. return;
  168. CTask cTask = CTask.Create();
  169. this.onCompleteCallback = oncompleteCallBack;
  170. isTriggerEvent = true;
  171. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  172. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  173. int dialogueID = 0;
  174. if (evt.curStep == 0)
  175. {
  176. dialogueID = eventConfig.EventBeginId;
  177. }
  178. else
  179. {
  180. dialogueID = evt.curStep;
  181. }
  182. CurrentEventList = evt;
  183. dialogueMono.ChangeComabtState(CombatController.idle);
  184. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  185. {
  186. CompleteEvent(CurrentEventList);
  187. cTask.SetResult();
  188. });
  189. await cTask;
  190. }
  191. /// <summary>
  192. /// 检查事件是否满足触发条件。
  193. /// </summary>
  194. private bool CanTriggerEvent(int eventID)
  195. {
  196. var evt = eventConfigs.Find(e => e.ID == eventID);
  197. if (evt.ID == 0)
  198. return false;
  199. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  200. {
  201. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  202. return false;
  203. }
  204. return true;
  205. }
  206. /// <summary>
  207. /// 检查单个触发条件。
  208. /// </summary>
  209. private bool CheckCondition(int conditionid, int EventVlaue)
  210. {
  211. //>=
  212. if (EventVlaue == 1)
  213. {
  214. }
  215. //=
  216. else if (EventVlaue == 2)
  217. {
  218. }
  219. // <=
  220. else if (EventVlaue == 3)
  221. {
  222. }
  223. return true;
  224. }
  225. /// <summary>
  226. /// 完成事件
  227. /// </summary>
  228. /// <param name="eventID">事件ID</param>
  229. public void CompleteEvent(int eventID)
  230. {
  231. isTriggerEvent = false;
  232. LogTool.Log($"完成事件{eventID}");
  233. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  234. if (eventData == null)
  235. {
  236. eventData = new AccountFileInfo.EventData();
  237. eventData.eventID = eventID;
  238. }
  239. eventData.completeCount++;
  240. AccountFileInfo.Instance.playerData.events.Add(eventData);
  241. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  242. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  243. AccountFileInfo.Instance.SavePlayerData();
  244. dialogueMono.ChangeComabtState(CombatController.update);
  245. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  246. }
  247. /// <summary>
  248. /// 完成事件
  249. /// </summary>
  250. /// <param name="eventID">事件ID</param>
  251. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  252. {
  253. this.isTriggerEvent = isTriggerEvent;
  254. LogTool.Log($"完成事件{eventList.eventID}");
  255. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventList.eventID);
  256. if (eventData == null)
  257. {
  258. eventData = new AccountFileInfo.EventData();
  259. eventData.eventID = eventList.eventID;
  260. }
  261. eventData.completeCount++;
  262. AccountFileInfo.Instance.playerData.events.Add(eventData);
  263. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  264. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  265. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  266. AccountFileInfo.Instance.SavePlayerData();
  267. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  268. dialogueMono.ChangeComabtState(CombatController.update);
  269. onCompleteCallback?.Invoke();
  270. onCompleteCallback = null;
  271. }
  272. public void RemoveEvent(AccountFileInfo.EventList eventList)
  273. {
  274. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  275. AccountFileInfo.Instance.SavePlayerData();
  276. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  277. }
  278. }